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GameStar 2004 February
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brokenswordtsd_demo.exe
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Unnamed File 001176.unknown
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2003-11-06
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1,504 lines
{events}
I: LADDERSTEP_LEFT = 1
I: ladderstep_left_bone_id = 4900
F[3]: ladderstep_left_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[2]: ladderstep_left_sfx
[0] = "metal_ladder_step2"
[1] = "metal_ladder_step4"
I: LADDERSTEP_RIGHT = 1
I: ladderstep_right_bone_id = 3900
F[3]: ladderstep_right_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[2]: ladderstep_right_sfx
[0] = "metal_ladder_step2"
[1] = "metal_ladder_step4"
I: FOOTSTEP_LEFT = 2
I: footstep_left_bone_id = 4900
F[3]: footstep_left_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 10.000000
S[4]: footstep_left_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT = 2
I: footstep_right_bone_id = 3900
F[3]: footstep_right_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 10.000000
S[4]: footstep_right_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_LEFT_RUN = 2
I: footstep_left_run_bone_id = 4900
F[3]: footstep_left_run_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 4.000000
S[4]: footstep_left_run_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT_RUN = 2
I: footstep_right_run_bone_id = 3900
F[3]: footstep_right_run_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 4.000000
S[4]: footstep_right_run_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSCRAPE = 2
I: footscrape_right_bone_id = 3900
F[3]: footscrape_right_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 12.000000
S[2]: footscrape_right_sfx
[0] = "footscrape"
[1] = "footscrape1"
I: FOOTSCRAPE_QUIET = 2
I: footscrape_quiet_bone_id = 3900
F[3]: footscrape_quiet_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 20.000000
S[2]: footscrape_quiet_sfx
[0] = "footscrape"
[1] = "footscrape1"
I: FOOTSTEP_QUIET = 2
I: footstep_quiet_bone_id = 3900
F[3]: footstep_quiet_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[4]: footstep_quiet_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_LEFT_CREEP = 2
I: footstep_left_creep_bone_id = 4900
F[3]: footstep_left_creep_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[4]: footstep_left_creep_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT_CREEP = 2
I: footstep_right_creep_bone_id = 3900
F[3]: footstep_right_creep_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[4]: footstep_right_creep_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: GRUNT = 1
I: grunt_bone_id = 6000
F[3]: grunt_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[2]: grunt_sfx
[0] = "misc_box_push"
[1] = "misc_box_push"
I: SKID = 1
I: skid_bone_id = 6000
F[3]: skid_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: skid_sfx
[0] = "temp_footstep"
I: GRIND = 1
I: grind_bone_id = 6000
F[3]: grind_playback_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 5.000000
S[1]: grind_sfx
[0] = "misc_box_pull"
I: GRIND_SHORT = 1
I: grind_short_bone_id = 6000
F[3]: grind_short_playback_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 2.000000
S[1]: grind_short_sfx
[0] = "misc_box_push"
I: STRAIN = 1
I: strain_bone_id = 6000
F[3]: strain_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[9]: strain_sfx
[0] = "nic_box_strain"
[1] = "nic_box_strain_2"
[2] = "nic_box_strain_short"
[3] = "misc_silence"
[4] = "misc_silence"
[5] = "misc_silence"
[6] = "misc_silence"
[7] = "misc_silence"
[8] = "misc_silence"
I: STRAIN_FAIL = 1
I: strain_fail_bone_id = 6000
F[3]: strain_fail_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[2]: strain_fail_sfx
[0] = "nic_strain_and_fail"
[1] = "nic_strain_and_fail_2"
I: GRAB = 1
I: grab_bone_id = 6000
F[3]: grab_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[1]: grab_sfx
[0] = "nic_grabbed_ledge"
I: MID_CLIMB = 1
I: mid_climb_id = 6000
F[3]: mid_climb_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[9]: mid_climb_sfx
[0] = "nic_waist_height_climb"
[1] = "nic_box_strain_short"
[2] = "nic_box_strain"
[3] = "misc_silence"
[4] = "misc_silence"
[5] = "misc_silence"
[6] = "misc_silence"
[7] = "misc_silence"
[8] = "misc_silence"
I: DROP = 1
I: DROP_bone_id = 6000
F[3]: drop_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[3]: drop_sfx
[0] = "nic_waist_height_climb"
[1] = "misc_silence"
[2] = "misc_silence"
I: BASH_WALL = 1
I: bash_wall_id = 6000
F[3]: bash_wall_parameters
[0] = 10.000000
[1] = 40.000000
[2] = 12.000000
S[2]: bash_wall_sfx
[0] = "nic_wall_run_into"
[1] = "nic_wall_run_into_2"
I: TROUSER_SCRAPE = 1
I: trouser_scrape_id = 6000
F[3]: trouser_scrape_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 40.000000
S[1]: trouser_scrape_sfx
[0] = "human_clothes_scrape_short"
I: TROUSER_SCRAPE_LONG = 1
I: trouser_scrape_long_bone_id = 6000
F[3]: trouser_scrape_long_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 40.000000
S[1]: trouser_scrape_long_sfx
[0] = "human_clothes_scrape"
I: TROUSER_SWISH = 1
I: trouser_swish_id = 6000
F[3]: trouser_swish_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 13.000000
S[4]: trouser_swish_sfx
[0] = "human_clothes_swish1"
[1] = "human_clothes_swish2"
[2] = "human_clothes_swish3"
[3] = "human_clothes_swish4"
I: TROUSER_SWISH_CREEP = 1
I: trouser_swish_creep_id = 6000
F[3]: trouser_swish_creep_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 17.000000
S[4]: trouser_swish_creep_sfx
[0] = "human_clothes_swish1"
[1] = "human_clothes_swish2"
[2] = "human_clothes_swish3"
[3] = "human_clothes_swish4"
I: TROUSER_SWISH_RUN = 1
I: trouser_swish_run_id = 6000
F[3]: trouser_swish_run_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 9.000000
S[4]: trouser_swish_run_sfx
[0] = "human_clothes_swish1"
[1] = "human_clothes_swish2"
[2] = "human_clothes_swish3"
[3] = "human_clothes_swish4"
I: PULL_UP = 1
I: pull_up_bone_id = 6000
F[3]: pull_up_playback_parameters
[0] = 2.000000
[1] = 30.000000
[2] = 15.000000
S[1]: pull_up_sfx
[0] = "nic_pull_up"
I: HEEL_CLICK = 1
I: heel_click_bone_id = 6000
F[3]: heel_click_playback_parameters
[0] = 2.000000
[1] = 30.000000
[2] = 14.000000
S[7]: heel_click_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "misc_silence"
[3] = "misc_silence"
[4] = "misc_silence"
[5] = "misc_silence"
[6] = "misc_silence"
I: SHIMMY_VOCALS = 1
I: shimmy_vocals_bone_id = 6000
F[3]: shimmy_vocals_playback_parameters
[0] = 2.000000
[1] = 30.000000
[2] = 15.000000
S[15]: shimmy_vocals_sfx
[0] = "nic_grabbed_ledge"
[1] = "nic_jump_land_2"
[2] = "nic_pull_up"
[3] = "misc_silence"
[4] = "misc_silence"
[5] = "misc_silence"
[6] = "misc_silence"
[7] = "misc_silence"
[8] = "misc_silence"
[9] = "misc_silence"
[10] = "misc_silence"
[11] = "misc_silence"
[12] = "misc_silence"
[13] = "misc_silence"
[14] = "misc_silence"
I: HIT_BY_CAR = 1
I: hit_by_car_bone_id = 6000
F[3]: hit_by_car_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 0.000000
S[1]: hit_by_car_sfx
[0] = "human_hit_by_car"
I: BODY_FALL = 1
I: body_fall_bone_id = 6000
F[3]: body_fall_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: body_fall_sfx
[0] = "human_body_fall_on_concrete"
I: SAFE_KEY_PRESS = 1
I: safe_key_press_bone_id = 6000
F[3]: safe_key_press_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: safe_key_press_sfx
[0] = "elec_safe_keypresses"
I: BIN_LID_ON = 1
I: bin_lid_on_bone_id = 1600
F[3]: bin_lid_on_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: bin_lid_on_sfx
[0] = "mech_bin_lid_on"
I: BIN_LID_OFF = 1
I: bin_lid_off_bone_id = 1600
F[3]: bin_lid_off_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: bin_lid_off_sfx
[0] = "mech_bin_lid_off"
I: KNOCK = 1
I: knock_bone_id = 1300
F[3]: knock_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 6.000000
S[1]: knock_sfx
[0] = "mech_door_knock"
I: METAL_SNAP = 1
I: metal_snap_bone_id = 6000
F[3]: metal_snap_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 30.000000
S[1]: metal_snap_sfx
[0] = "metal_snap"
I: BODY_FALL_SHORT = 1
I: body_fall_short_bone_id = 6000
F[3]: body_fall_short_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[1]: body_fall_short_sfx
[0] = "human_bodyfall_concrete_short"
I: CREAK = 1
I: creak_bone_id = 1300
F[3]: creak_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 6.000000
S[1]: creak_sfx
[0] = "wood_floorboard_pull"
I: SNAP = 1
I: snap_bone_id = 1300
F[3]: snap_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 6.000000
S[1]: snap_sfx
[0] = "wood_snap"
I: SCUFF = 1
I: scuff_bone_id = 3300
F[3]: scuff_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 12.000000
S[1]: scuff_sfx
[0] = "misc_scuff"
I: HIT_WALL = 1
I: hit_wall_bone_id = 6000
F[3]: hit_wall_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: hit_wall_sfx
[0] = "human_bodyfall_wood"
I: GET_UP_FROM_WALL = 1
I: get_up_from_wall_bone_id = 6000
F[3]: get_up_from_wall_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[1]: get_up_from_wall_sfx
[0] = "human_clothes_scrape"
I: HAND_ON_CUP = 1
I: hand_on_cup_id = 6000
F[3]: hand_on_cup_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 2.000000
S[1]: hand_on_cup_sfx
[0] = "mech_cup_crush"
I: HAND_OFF_CUP = 1
I: hand_off_cup_id = 6000
F[3]: hand_off_cup_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 2.000000
S[1]: hand_off_cup_sfx
[0] = "mech_cup_decrush"
I: ON_COUNTER = 1
I: on_counter_id = 6000
F[3]: on_counter_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: on_counter_sfx
[0] = "human_bodyfall_wood2"
I: HAND_DOWN = 1
I: hand_down_id = 6000
F[3]: hand_down_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 12.000000
S[1]: hand_down_sfx
[0] = "human_hand_down"
I: PICKUP_PHONE = 1
I: pickup_phone_id = 2600
F[3]: pickup_phone_parameters
[0] = 1.000000
[1] = 40.000000
[2] = 16.000000
S[1]: pickup_phone_sfx
[0] = "mech_phone_pick_up"
I: HANGUP_PHONE = 1
I: HANGUP_phone_id = 2600
F[3]: hangup_phone_parameters
[0] = 1.000000
[1] = 40.000000
[2] = 10.000000
S[1]: hangup_phone_sfx
[0] = "mech_phone_put_down"
I: FREE_LATCH = 1
I: free_latch_id = 2600
F[3]: free_latch_parameters
[0] = 1.000000
[1] = 40.000000
[2] = 10.000000
S[1]: free_latch_sfx
[0] = "mech_latch_click"
I: POUR_LIQUID = 1
I: pour_liquid_id = 2600
F[3]: pour_liquid_parameters
[0] = 1.000000
[1] = 40.000000
[2] = 1.000000
S[1]: pour_liquid_sfx
[0] = "misc_pour_bleech"
I: BOTTLE_DOWN = 1
I: bottle_down_id = 2600
F[3]: bottle_down_parameters
[0] = 1.000000
[1] = 40.000000
[2] = 3.000000
S[1]: bottle_down_sfx
[0] = "misc_put_bottle_down"
I: HUP_CAR_COMING = 1
I: hup_car_coming_id = 6000
F[3]: hup_car_coming_parameters
[0] = 10.000000
[1] = 40.000000
[2] = 12.000000
S[1]: hup_car_coming_sfx
[0] = "nic_jump_up"
I: AH_CAR_BEEN = 1
I: ah_car_been_id = 6000
F[3]: ah_car_been_parameters
[0] = 10.000000
[1] = 40.000000
[2] = 12.000000
S[1]: ah_car_been_sfx
[0] = "nic_jump_land_2"
I: BODY_FALL_SHORT_LOUD = 1
I: body_fall_short_loud_bone_id = 6000
F[3]: body_fall_short_loud_playback_parameters
[0] = 30.000000
[1] = 70.000000
[2] = 6.000000
S[1]: body_fall_short_loud_sfx
[0] = "human_bodyfall_concrete_short"
I: BODY_BONNET_BOUNCE = 1
I: body_bonnet_bounce_id = 6000
F[3]: body_bonnet_bounce_parameters
[0] = 10.000000
[1] = 40.000000
[2] = 0.000000
S[1]: body_bonnet_bounce_sfx
[0] = "human_body_bounces_off_bonnet"
I: TIRE_SCREECH_SHORT = 1
I: tire_screech_short_id = 6000
F[3]: tire_screech_short_parameters
[0] = 10.000000
[1] = 40.000000
[2] = 0.000000
S[1]: tire_screech_short_sfx
[0] = "mech_car_attack_screech_short"
I: DRY_HAIR = 1
I: dry_hair_id = 6000
F[3]: dry_hair_parameters
[0] = 0.100000
[1] = 20.000000
[2] = 3.000000
S[1]: dry_hair_sfx
[0] = "elec_hair_dryer"
I: WIG_IN_SINK1 = 1
I: wig_in_sink1_id = 6000
F[3]: wig_in_sink1_parameters
[0] = 0.100000
[1] = 20.000000
[2] = 3.000000
S[1]: wig_in_sink1_sfx
[0] = "human_clothes_scrape_short"
I: WIG_IN_SINK2 = 1
I: wig_in_sink2_id = 6000
F[3]: wig_in_sink2_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 1.000000
S[1]: wig_in_sink2_sfx
[0] = "human_clothes_swish1"
I: PICK_UP_WIG = 1
I: pick_up_wig_id = 6000
F[3]: pick_up_wig_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 30.000000
S[1]: pick_up_wig_sfx
[0] = "human_clothes_scrape"
I: GRAB_PLASMA = 1
I: grab_plasma_bone_id = 1600
F[3]: grab_plasma_playback_parameters
[0] = 10.500000
[1] = 50.000000
[2] = 6.000000
S[1]: grab_plasma_sfx
[0] = "elec_plasma_reject"
I: CLOTHES_SCRAPE1 = 1
I: clothes_scrape1_bone_id = 6000
F[3]: clothes_scrape1_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape1_sfx
[0] = "human_clothes_scrape1"
I: CLOTHES_SCRAPE2 = 1
I: clothes_scrape2_bone_id = 6000
F[3]: clothes_scrape2_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape2_sfx
[0] = "human_clothes_scrape2"
I: CLOTHES_SCRAPE3 = 1
I: clothes_scrape3_bone_id = 6000
F[3]: clothes_scrape3_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape3_sfx
[0] = "human_clothes_scrape3"
I: FALL = 1
I: fall_bone_id = 6000
F[3]: fall_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 5.000000
S[1]: fall_sfx
[0] = "human_bodyfall_wood2"
I: BRACKET_SCRAPE = 1
I: bracket_scrape_bone_id = 1600
F[3]: bracket_scrape_playback_parameters
[0] = 0.500000
[1] = 50.000000
[2] = 18.000000
S[1]: bracket_scrape_sfx
[0] = "metal_bracket_scrape"
I: OPEN_BATHROOM_DOOR = 1
I: open_bathroom_door_bone_id = 1600
F[3]: open_bathroom_doorp_layback_parameters
[0] = 10.000000
[1] = 50.000000
[2] = 15.000000
S[1]: open_bathroom_door_sfx
[0] = "wood_door_open2"
I: CLOSE_BATHROOM_DOOR = 1
I: close_bathroom_door_bone_id = 1600
F[3]: close_bathroom_doorp_layback_parameters
[0] = 10.000000
[1] = 50.000000
[2] = 15.000000
S[1]: close_bathroom_door_sfx
[0] = "wood_door_close2"
I: DOOR_CREAK = 1
I: door_creak_bone_id = 1600
F[3]: door_creak_playback_parameters
[0] = 10.000000
[1] = 50.000000
[2] = 15.000000
S[1]: door_creak_door_sfx
[0] = "wood_short_door_creak"
I: SNOG = 1
I: snog_bone_id = 5000
F[3]: snog_playback_parameters
[0] = 10.000000
[1] = 50.000000
[2] = 20.000000
S[1]: snog_door_sfx
[0] = "nic_snogging_guard"
I: KEY_DROP = 1
I: key_drop_bone_id = 3900
F[3]: key_drop_playback_parameters
[0] = 10.000000
[1] = 50.000000
[2] = 20.000000
S[1]: key_drop_door_sfx
[0] = "mech_key_drop_newspaper"
I: PENCIL_IN_DOOR = 1
I: pencil_in_door_bone_id = 1600
F[3]: pencil_in_door_playback_parameters
[0] = 10.000000
[1] = 50.000000
[2] = 20.000000
S[1]: pencil_in_door_door_sfx
[0] = "mech_pencil_in_door"
I: PHONE_SLAM = 1
I: phone_slam_bone_id = 1600
F[3]: phone_slam_playback_parameters
[0] = 0.000000
[1] = 50.000000
[2] = 20.000000
S[1]: phone_slam_door_sfx
[0] = "mech_phone_slam_down"
{\events}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
F[1]: LADDERSTEP_LEFT
[0] = 0.418000
F[1]: LADDERSTEP_RIGHT
[0] = 0.837000
F[2]: FOOTSTEP_LEFT
[0] = 1.414000
[1] = 2.117000
F[1]: FOOTSTEP_RIGHT
[0] = 1.831000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
F[2]: LADDERSTEP_LEFT
[0] = 1.056000
[1] = 1.873000
F[1]: LADDERSTEP_RIGHT
[0] = 1.470000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
F[1]: LADDERSTEP_LEFT
[0] = 0.390000
F[1]: LADDERSTEP_RIGHT
[0] = 0.816000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
F[1]: LADDERSTEP_LEFT
[0] = 0.780000
F[1]: LADDERSTEP_RIGHT
[0] = 0.426000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
F[1]: LADDERSTEP_LEFT
[0] = 0.628000
F[1]: LADDERSTEP_RIGHT
[0] = 0.989000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.827000
F[1]: FOOTSTEP_RIGHT
[0] = 0.451000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
F[1]: BASH_WALL
[0] = 0.281000
F[2]: FOOTSTEP_LEFT
[0] = 0.116667
[1] = 0.700000
F[1]: FOOTSTEP_RIGHT
[0] = 1.000000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
F[1]: FOOTSTEP_LEFT_RUN
[0] = 0.387000
F[1]: FOOTSTEP_RIGHT_RUN
[0] = 0.347000
F[1]: DROP
[0] = 0.380000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
F[1]: DROP
[0] = 3.889000
F[4]: TROUSER_SWISH
[0] = 0.960000
[1] = 1.602000
[2] = 1.805000
[3] = 2.708000
F[3]: FOOTSCRAPE_QUIET
[0] = 0.290000
[1] = 1.431000
[2] = 1.805000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.424000
F[1]: FOOTSTEP_RIGHT
[0] = 0.607000
F[1]: FOOTSCRAPE
[0] = 0.293000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 1.115000
F[1]: FOOTSCRAPE_QUIET
[0] = 0.142000
F[3]: TROUSER_SWISH
[0] = 0.313000
[1] = 0.808000
[2] = 1.034000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 1.740000
F[2]: FOOTSCRAPE_QUIET
[0] = 0.154000
[1] = 0.763000
F[3]: TROUSER_SWISH
[0] = 0.856000
[1] = 0.992000
[2] = 1.357000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 1.804000
F[1]: GRAB
[0] = 1.804000
F[1]: FOOTSCRAPE
[0] = 0.120000
F[1]: FOOTSCRAPE_QUIET
[0] = 0.840000
F[2]: TROUSER_SWISH
[0] = 0.841000
[1] = 0.962000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.996000
F[1]: FOOTSTEP_RIGHT
[0] = 0.335000
F[1]: TROUSER_SWISH
[0] = 0.711000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
F[1]: FOOTSTEP_RIGHT
[0] = 1.770000
F[1]: MID_CLIMB
[0] = 0.715000
F[2]: TROUSER_SWISH
[0] = 0.846000
[1] = 1.266000
F[2]: FOOTSCRAPE_QUIET
[0] = 1.623000
[1] = 2.742000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 2.742000
F[1]: FOOTSTEP_RIGHT
[0] = 1.770000
F[1]: MID_CLIMB
[0] = 0.594000
F[3]: TROUSER_SWISH
[0] = 0.730000
[1] = 0.846000
[2] = 1.283000
F[1]: FOOTSCRAPE_QUIET
[0] = 1.690000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 3.513000
F[1]: FOOTSTEP_RIGHT
[0] = 2.596000
F[1]: MID_CLIMB
[0] = 1.277000
F[3]: TROUSER_SWISH
[0] = 0.433000
[1] = 1.691000
[2] = 2.054000
F[1]: FOOTSCRAPE_QUIET
[0] = 2.430000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
F[1]: GRAB
[0] = 0.939000
F[1]: TROUSER_SWISH
[0] = 0.565000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
F[1]: GRAB
[0] = 0.340000
F[1]: FOOTSTEP_LEFT
[0] = 2.397000
F[1]: FOOTSTEP_RIGHT
[0] = 1.411000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.363000
F[1]: FOOTSTEP_RIGHT
[0] = 0.002000
F[2]: TROUSER_SWISH
[0] = 0.103000
[1] = 0.370000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.363000
F[1]: FOOTSTEP_RIGHT
[0] = 0.002000
F[2]: TROUSER_SWISH
[0] = 0.158000
[1] = 0.519000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 1.040000
F[1]: FOOTSTEP_RIGHT_CREEP
[0] = 0.247000
F[2]: TROUSER_SWISH_CREEP
[0] = 1.040000
[1] = 0.682000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.050000
F[1]: FOOTSTEP_RIGHT
[0] = 0.233333
F[1]: MID_CLIMB
[0] = 0.020000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
F[2]: TROUSER_SWISH_RUN
[0] = 0.028000
[1] = 0.413000
F[1]: FOOTSTEP_LEFT_RUN
[0] = 0.316666
F[1]: FOOTSTEP_RIGHT_RUN
[0] = 0.733333
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
F[2]: TROUSER_SWISH
[0] = 0.143000
[1] = 0.681000
F[1]: FOOTSTEP_LEFT
[0] = 0.525000
F[1]: FOOTSTEP_RIGHT
[0] = 0.005000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
F[1]: GRIND
[0] = 0.791000
F[1]: FOOTSTEP_LEFT
[0] = 1.644000
F[1]: FOOTSTEP_RIGHT
[0] = 1.883332
F[3]: FOOTSCRAPE
[0] = 0.807000
[1] = 1.090000
[2] = 1.390000
F[1]: STRAIN
[0] = 0.830000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
F[1]: STRAIN_FAIL
[0] = 0.614000
F[1]: FOOTSCRAPE_QUIET
[0] = 1.074000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
F[1]: GRIND_SHORT
[0] = 0.431000
F[1]: FOOTSTEP_LEFT
[0] = 1.008000
F[1]: FOOTSTEP_RIGHT
[0] = 0.582000
F[1]: FOOTSCRAPE
[0] = 1.360000
F[1]: STRAIN
[0] = 0.384000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
F[1]: STRAIN_FAIL
[0] = 0.614000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
F[1]: STRAIN_FAIL
[0] = 1.400000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
F[1]: GRIND
[0] = 0.431000
F[1]: FOOTSTEP_LEFT
[0] = 1.008000
F[1]: FOOTSTEP_RIGHT
[0] = 0.582000
F[1]: FOOTSCRAPE
[0] = 1.360000
F[2]: STRAIN
[0] = 0.612000
[1] = 4.030000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
F[2]: FOOTSTEP_LEFT
[0] = 1.449999
[1] = 1.041664
F[2]: FOOTSTEP_RIGHT
[0] = 1.366666
[1] = 1.933332
F[1]: FOOTSCRAPE
[0] = 0.944000
F[1]: TROUSER_SWISH
[0] = 0.879000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
F[2]: FOOTSCRAPE_QUIET
[0] = 0.095000
[1] = 1.695000
F[3]: TROUSER_SWISH
[0] = 0.531000
[1] = 2.000000
[2] = 3.248000
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 1.162000
F[1]: FOOTSTEP_RIGHT_CREEP
[0] = 2.887000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
F[2]: FOOTSTEP_LEFT_CREEP
[0] = 0.383333
[1] = 0.783333
F[2]: FOOTSTEP_RIGHT_CREEP
[0] = 0.583333
[1] = 0.083333
F[4]: FOOTSCRAPE_QUIET
[0] = 0.013000
[1] = 0.220000
[2] = 0.480000
[3] = 0.695000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
F[2]: FOOTSTEP_LEFT_CREEP
[0] = 0.616667
[1] = 0.150000
F[2]: FOOTSTEP_RIGHT_CREEP
[0] = 0.800000
[1] = 0.450000
F[4]: FOOTSCRAPE_QUIET
[0] = 0.040000
[1] = 0.231000
[2] = 0.486000
[3] = 0.698000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
F[5]: FOOTSCRAPE_QUIET
[0] = 0.032000
[1] = 0.237000
[2] = 0.468000
[3] = 0.800000
[4] = 1.210000
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 0.266667
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
F[5]: FOOTSCRAPE_QUIET
[0] = 0.126000
[1] = 0.466000
[2] = 0.735000
[3] = 1.064000
[4] = 1.323000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
F[2]: FOOTSCRAPE
[0] = 0.152000
[1] = 0.598000
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 0.744000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
F[6]: FOOTSCRAPE
[0] = 0.113000
[1] = 0.436000
[2] = 0.828000
[3] = 1.118000
[4] = 1.488000
[5] = 1.826000
F[3]: FOOTSTEP_LEFT_CREEP
[0] = 0.722000
[1] = 1.389000
[2] = 1.990000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
F[6]: FOOTSCRAPE
[0] = 0.206000
[1] = 0.483000
[2] = 0.782000
[3] = 1.104000
[4] = 1.405000
[5] = 1.757000
F[3]: FOOTSTEP_RIGHT_CREEP
[0] = 0.565000
[1] = 1.301000
[2] = 2.011000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.757000
F[2]: FOOTSCRAPE_QUIET
[0] = 0.106000
[1] = 0.468000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
F[4]: SAFE_KEY_PRESS
[0] = 2.326000
[1] = 2.524000
[2] = 2.784000
[3] = 3.092000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
F[1]: BIN_LID_ON
[0] = 2.444000
F[1]: BIN_LID_OFF
[0] = 0.994000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
F[1]: FOOTSCRAPE
[0] = 1.654000
F[2]: FOOTSTEP_QUIET
[0] = 2.672000
[1] = 3.232000
F[1]: FOOTSTEP_RIGHT
[0] = 5.712000
F[1]: FOOTSTEP_LEFT
[0] = 5.755000
F[1]: BODY_FALL_SHORT
[0] = 5.592000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
F[2]: FOOTSTEP_LEFT
[0] = 1.026000
[1] = 1.657000
F[3]: FOOTSTEP_RIGHT
[0] = 0.732000
[1] = 1.390000
[2] = 1.978000
F[1]: FOOTSCRAPE
[0] = 2.220000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
F[3]: KNOCK
[0] = 1.088000
[1] = 1.286000
[2] = 1.540000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
F[1]: CREAK
[0] = 1.788000
F[1]: SNAP
[0] = 2.836000
F[1]: FOOTSTEP_LEFT
[0] = 3.010000
F[1]: FOOTSCRAPE
[0] = 3.052000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
F[1]: FOOTSCRAPE
[0] = 2.069000
F[1]: FOOTSTEP_LEFT
[0] = 2.660000
F[1]: SCUFF
[0] = 0.447000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
F[1]: SCUFF
[0] = 0.610000
F[1]: FOOTSTEP_QUIET
[0] = 3.997000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
F[1]: CREAK
[0] = 2.301000
F[3]: FOOTSTEP_RIGHT
[0] = 0.531000
[1] = 10.817000
[2] = 12.615000
F[5]: FOOTSTEP_LEFT
[0] = 1.372000
[1] = 8.504000
[2] = 9.912000
[3] = 11.664000
[4] = 13.775000
F[1]: FOOTSCRAPE
[0] = 3.411000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
F[1]: HIT_WALL
[0] = 6.472000
F[1]: GET_UP_FROM_WALL
[0] = 7.599000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
F[5]: FOOTSTEP_LEFT
[0] = 0.116000
[1] = 1.148000
[2] = 2.246000
[3] = 4.115000
[4] = 11.869000
F[6]: FOOTSTEP_RIGHT
[0] = 0.572000
[1] = 1.725000
[2] = 2.901000
[3] = 3.497000
[4] = 4.788000
[5] = 12.523000
F[1]: FOOTSCRAPE
[0] = 12.922000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO_HOLD.ANM}
F[1]: FOOTSTEP_RIGHT
[0] = 1.598000
F[1]: FOOTSTEP_LEFT
[0] = 0.903000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO_HOLD.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_1.ANM}
F[2]: FOOTSTEP_RIGHT
[0] = 6.202000
[1] = 7.137000
F[2]: FOOTSTEP_LEFT
[0] = 6.262000
[1] = 6.897000
F[4]: FOOTSCRAPE
[0] = 3.615000
[1] = 3.715000
[2] = 8.579000
[3] = 9.334000
F[2]: FOOTSTEP_QUIET
[0] = 7.738000
[1] = 8.513000
F[1]: HAND_DOWN
[0] = 7.547000
F[4]: TROUSER_SCRAPE
[0] = 6.000000
[1] = 6.694000
[2] = 9.659000
[3] = 9.813000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_1.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_3.ANM}
F[1]: HAND_ON_CUP
[0] = 10.206000
F[1]: HAND_OFF_CUP
[0] = 11.360000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_3.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_4.ANM}
F[1]: TROUSER_SCRAPE
[0] = 0.200000
F[1]: TROUSER_SCRAPE_LONG
[0] = 7.079000
F[2]: FOOTSCRAPE
[0] = 9.121000
[1] = 9.421000
F[1]: GET_UP_FROM_WALL
[0] = 9.490000
F[2]: FOOTSTEP_RIGHT
[0] = 9.202000
[1] = 9.437000
F[1]: FOOTSTEP_LEFT
[0] = 9.362000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_4.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_5.ANM}
F[1]: ON_COUNTER
[0] = 0.106000
F[1]: FOOTSCRAPE
[0] = 0.011000
F[1]: TROUSER_SCRAPE_LONG
[0] = 1.079000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_5.ANM}
{DATA\SUSARRO1\GRAPHICS\ANIMATIONS\SUS102\SUS102_NICO.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 1.217000
F[4]: FOOTSTEP_RIGHT
[0] = 1.597000
[1] = 4.483000
[2] = 5.414000
[3] = 6.203000
F[7]: FOOTSTEP_QUIET
[0] = 0.190000
[1] = 0.758000
[2] = 3.607000
[3] = 4.923000
[4] = 5.774000
[5] = 6.697000
[6] = 7.051000
F[2]: FOOTSCRAPE
[0] = 3.098000
[1] = 3.922000
{\DATA\SUSARRO1\GRAPHICS\ANIMATIONS\SUS102\SUS102_NICO.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_PICKUP.ANM}
F[1]: PICKUP_PHONE
[0] = 1.056000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_PICKUP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_HANGUP.ANM}
F[1]: HANGUP_PHONE
[0] = 1.148000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_HANGUP.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\OPEN_CASE.ANM}
F[2]: FOOTSTEP_QUIET
[0] = 0.550000
[1] = 3.333331
F[1]: TROUSER_SWISH
[0] = 0.689000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\OPEN_CASE.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\INSPECT_CASE.ANM}
F[3]: FOOTSTEP_QUIET
[0] = 0.692000
[1] = 7.248000
[2] = 6.847000
F[2]: TROUSER_SWISH
[0] = 1.595000
[1] = 6.264000
F[2]: TROUSER_SCRAPE_LONG
[0] = 2.916000
[1] = 3.716000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\INSPECT_CASE.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_PENCIL_ON_CASE.ANM}
F[3]: FOOTSTEP_QUIET
[0] = 0.692000
[1] = 6.334000
[2] = 5.975000
F[2]: TROUSER_SWISH
[0] = 1.595000
[1] = 5.226000
F[1]: TROUSER_SCRAPE_LONG
[0] = 2.916000
F[1]: FREE_LATCH
[0] = 3.200000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_PENCIL_ON_CASE.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\DROP_WIG_IN_SINK.ANM}
F[1]: PICK_UP_WIG
[0] = 0.889000
F[1]: WIG_IN_SINK1
[0] = 1.905000
F[1]: WIG_IN_SINK2
[0] = 1.940000
F[1]: HAND_DOWN
[0] = 0.378000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\DROP_WIG_IN_SINK.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_BLEACH_ON_WIG.ANM}
F[1]: HAND_DOWN
[0] = 0.600000
F[1]: POUR_LIQUID
[0] = 2.758000
F[1]: BOTTLE_DOWN
[0] = 4.892000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_BLEACH_ON_WIG.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_2.ANM}
F[1]: HUP_CAR_COMING
[0] = 0.337000
F[1]: AH_CAR_BEEN
[0] = 0.860000
F[1]: BODY_FALL_SHORT_LOUD
[0] = 0.840000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_2.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_3.ANM}
F[1]: HIT_BY_CAR
[0] = 0.756000
F[1]: BODY_BONNET_BOUNCE
[0] = 0.850000
F[1]: TIRE_SCREECH_SHORT
[0] = 0.860000
F[1]: BODY_FALL
[0] = 1.500000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_3.ANM}
{DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_DRYER_ON_WIG.ANM}
F[1]: HAND_DOWN
[0] = 0.548000
{\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_DRYER_ON_WIG.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\NICO\COLUMN_OUCH.ANM}
F[1]: GRAB_PLASMA
[0] = 2.159000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\NICO\COLUMN_OUCH.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_1.ANM}
F[1]: BODY_FALL_SHORT
[0] = 2.051000
F[2]: FOOTSCRAPE
[0] = 2.569000
[1] = 2.424000
F[2]: TROUSER_SWISH
[0] = 2.300000
[1] = 2.600000
F[1]: CLOTHES_SCRAPE3
[0] = 2.916000
F[2]: FOOTSTEP_LEFT
[0] = 2.316000
[1] = 2.216000
F[1]: CLOTHES_SCRAPE1
[0] = 3.920000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_1.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_2.ANM}
F[4]: TROUSER_SWISH
[0] = 0.113000
[1] = 0.480000
[2] = 1.887000
[3] = 2.187000
F[2]: CLOTHES_SCRAPE1
[0] = 0.113000
[1] = 2.187000
F[2]: CLOTHES_SCRAPE2
[0] = 0.480000
[1] = 3.385000
F[1]: CLOTHES_SCRAPE3
[0] = 1.887000
F[2]: FOOTSCRAPE
[0] = 0.492000
[1] = 3.147000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_2.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_3.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 1.940000
F[1]: CLOTHES_SCRAPE2
[0] = 3.145000
F[1]: CLOTHES_SCRAPE3
[0] = 3.345000
F[1]: FALL
[0] = 3.800000
F[2]: FOOTSTEP_LEFT
[0] = 3.300000
[1] = 3.400000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_3.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_4.ANM}
F[2]: FOOTSCRAPE
[0] = 1.953000
[1] = 2.153000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_4.ANM}
{DATA\SUSARRO1\GRAPHICS\ANIMATIONS\NICO\PRISING_WINDOW.ANM}
F[1]: BRACKET_SCRAPE
[0] = 1.234000
{\DATA\SUSARRO1\GRAPHICS\ANIMATIONS\NICO\PRISING_WINDOW.ANM}
{DATA\PARIS2\GRAPHICS\ANIMATIONS\NICO\CLOSE_DOOR.ANM}
F[1]: DOOR_CREAK
[0] = 0.100000
F[1]: CLOSE_BATHROOM_DOOR
[0] = 1.170000
{\DATA\PARIS2\GRAPHICS\ANIMATIONS\NICO\CLOSE_DOOR.ANM}
{DATA\PARIS2\GRAPHICS\ANIMATIONS\NICO\OPEN_DOOR.ANM}
F[1]: OPEN_BATHROOM_DOOR
[0] = 1.073000
{\DATA\PARIS2\GRAPHICS\ANIMATIONS\NICO\OPEN_DOOR.ANM}
{DATA\SUSARRO1\GRAPHICS\ANIMATIONS\SUS1_KISS\SUS1_KISS_NICO_2.ANM}
F[1]: SNOG
[0] = 2.030000
F[1]: CLOTHES_SCRAPE1
[0] = 4.501000
{\DATA\SUSARRO1\GRAPHICS\ANIMATIONS\SUS1_KISS\SUS1_KISS_NICO_2.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\USE_PENCIL.ANM}
F[1]: PENCIL_IN_DOOR
[0] = 1.410000
F[1]: KEY_DROP
[0] = 1.997000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\USE_PENCIL.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_2_2.ANM}
F[5]: FOOTSTEP_LEFT
[0] = 0.001000
[1] = 0.797000
[2] = 0.000039
[3] = 1.726000
[4] = 2.481000
F[4]: FOOTSTEP_RIGHT
[0] = 1.250000
[1] = 0.386000
[2] = 2.068000
[3] = 2.724000
F[1]: FOOTSCRAPE
[0] = 2.500000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_2_2.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_2_1.ANM}
F[4]: FOOTSTEP_LEFT
[0] = 6.599937
[1] = 7.305000
[2] = 8.000000
[3] = 8.610000
F[3]: FOOTSTEP_RIGHT
[0] = 6.971000
[1] = 7.536000
[2] = 8.276000
F[1]: FOOTSCRAPE
[0] = 7.598000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_2_1.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_1_2.ANM}
F[2]: FOOTSCRAPE
[0] = 1.632000
[1] = 4.343000
F[2]: FOOTSTEP_LEFT
[0] = 5.798000
[1] = 6.799000
F[1]: FOOTSTEP_RIGHT
[0] = 6.258000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_1_2.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_1_1.ANM}
F[2]: FOOTSTEP_LEFT
[0] = 3.890000
[1] = 4.750007
F[2]: FOOTSTEP_RIGHT
[0] = 3.340000
[1] = 4.260000
F[1]: FOOTSCRAPE
[0] = 4.980000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_1_1.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR309\PAR309_NICOPART2.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 9.550026
F[1]: FOOTSTEP_RIGHT
[0] = 9.466694
F[1]: TROUSER_SCRAPE_LONG
[0] = 9.160000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR309\PAR309_NICOPART2.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_TO_STAND.ANM}
F[1]: FOOTSCRAPE_QUIET
[0] = 0.032000
F[1]: FOOTSTEP_RIGHT_CREEP
[0] = 0.391000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_TO_STAND.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\STAND_TO_SIDESTEP.ANM}
F[2]: FOOTSCRAPE_QUIET
[0] = 0.174000
[1] = 0.406000
F[1]: TROUSER_SWISH
[0] = 0.239000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\STAND_TO_SIDESTEP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\MOUNT_RAILING.ANM}
F[2]: FOOTSCRAPE_QUIET
[0] = 0.256000
[1] = 0.525000
F[2]: TROUSER_SWISH
[0] = 1.414000
[1] = 2.889000
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 2.145000
F[1]: FOOTSTEP_RIGHT_CREEP
[0] = 3.887000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\MOUNT_RAILING.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
F[2]: TROUSER_SWISH
[0] = 0.179000
[1] = 0.862000
F[1]: HEEL_CLICK
[0] = 1.088000
F[1]: SHIMMY_VOCALS
[0] = 0.569000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
F[2]: TROUSER_SWISH
[0] = 0.179000
[1] = 0.862000
F[1]: HEEL_CLICK
[0] = 1.088000
F[1]: SHIMMY_VOCALS
[0] = 0.569000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_SLAM.ANM}
F[1]: PHONE_SLAM
[0] = 0.694
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_SLAM.ANM}