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Text File  |  2003-11-06  |  42KB  |  1,504 lines

  1. {events}
  2.     I:    LADDERSTEP_LEFT = 1
  3.     I:    ladderstep_left_bone_id = 4900
  4.     F[3]:    ladderstep_left_playback_parameters
  5.         [0] = 0.500000
  6.         [1] = 20.000000
  7.         [2] = 8.000000
  8.     S[2]:    ladderstep_left_sfx
  9.         [0] = "metal_ladder_step2"
  10.         [1] = "metal_ladder_step4"
  11.     I:    LADDERSTEP_RIGHT = 1
  12.     I:    ladderstep_right_bone_id = 3900
  13.     F[3]:    ladderstep_right_playback_parameters
  14.         [0] = 0.500000
  15.         [1] = 20.000000
  16.         [2] = 8.000000
  17.     S[2]:    ladderstep_right_sfx
  18.         [0] = "metal_ladder_step2"
  19.         [1] = "metal_ladder_step4"
  20.     I:    FOOTSTEP_LEFT = 2
  21.     I:    footstep_left_bone_id = 4900
  22.     F[3]:    footstep_left_playback_parameters
  23.         [0] = 0.500000
  24.         [1] = 30.000000
  25.         [2] = 10.000000
  26.     S[4]:    footstep_left_sfx
  27.         [0] = "footstep1"
  28.         [1] = "footstep2"
  29.         [2] = "footstep3"
  30.         [3] = "footstep4"
  31.     I:    FOOTSTEP_RIGHT = 2
  32.     I:    footstep_right_bone_id = 3900
  33.     F[3]:    footstep_right_playback_parameters
  34.         [0] = 0.500000
  35.         [1] = 30.000000
  36.         [2] = 10.000000
  37.     S[4]:    footstep_right_sfx
  38.         [0] = "footstep1"
  39.         [1] = "footstep2"
  40.         [2] = "footstep3"
  41.         [3] = "footstep4"
  42.     I:    FOOTSTEP_LEFT_RUN = 2
  43.     I:    footstep_left_run_bone_id = 4900
  44.     F[3]:    footstep_left_run_playback_parameters
  45.         [0] = 0.500000
  46.         [1] = 30.000000
  47.         [2] = 4.000000
  48.     S[4]:    footstep_left_run_sfx
  49.         [0] = "footstep1"
  50.         [1] = "footstep2"
  51.         [2] = "footstep3"
  52.         [3] = "footstep4"
  53.     I:    FOOTSTEP_RIGHT_RUN = 2
  54.     I:    footstep_right_run_bone_id = 3900
  55.     F[3]:    footstep_right_run_playback_parameters
  56.         [0] = 0.500000
  57.         [1] = 30.000000
  58.         [2] = 4.000000
  59.     S[4]:    footstep_right_run_sfx
  60.         [0] = "footstep1"
  61.         [1] = "footstep2"
  62.         [2] = "footstep3"
  63.         [3] = "footstep4"
  64.     I:    FOOTSCRAPE = 2
  65.     I:    footscrape_right_bone_id = 3900
  66.     F[3]:    footscrape_right_playback_parameters
  67.         [0] = 0.500000
  68.         [1] = 20.000000
  69.         [2] = 12.000000
  70.     S[2]:    footscrape_right_sfx
  71.         [0] = "footscrape"
  72.         [1] = "footscrape1"
  73.     I:    FOOTSCRAPE_QUIET = 2
  74.     I:    footscrape_quiet_bone_id = 3900
  75.     F[3]:    footscrape_quiet_playback_parameters
  76.         [0] = 0.500000
  77.         [1] = 20.000000
  78.         [2] = 20.000000
  79.     S[2]:    footscrape_quiet_sfx
  80.         [0] = "footscrape"
  81.         [1] = "footscrape1"
  82.     I:    FOOTSTEP_QUIET = 2
  83.     I:    footstep_quiet_bone_id = 3900
  84.     F[3]:    footstep_quiet_playback_parameters
  85.         [0] = 0.500000
  86.         [1] = 20.000000
  87.         [2] = 15.000000
  88.     S[4]:    footstep_quiet_sfx
  89.         [0] = "footstep1"
  90.         [1] = "footstep2"
  91.         [2] = "footstep3"
  92.         [3] = "footstep4"
  93.     I:    FOOTSTEP_LEFT_CREEP = 2
  94.     I:    footstep_left_creep_bone_id = 4900
  95.     F[3]:    footstep_left_creep_playback_parameters
  96.         [0] = 0.500000
  97.         [1] = 20.000000
  98.         [2] = 15.000000
  99.     S[4]:    footstep_left_creep_sfx
  100.         [0] = "footstep1"
  101.         [1] = "footstep2"
  102.         [2] = "footstep3"
  103.         [3] = "footstep4"
  104.     I:    FOOTSTEP_RIGHT_CREEP = 2
  105.     I:    footstep_right_creep_bone_id = 3900
  106.     F[3]:    footstep_right_creep_playback_parameters
  107.         [0] = 0.500000
  108.         [1] = 20.000000
  109.         [2] = 15.000000
  110.     S[4]:    footstep_right_creep_sfx
  111.         [0] = "footstep1"
  112.         [1] = "footstep2"
  113.         [2] = "footstep3"
  114.         [3] = "footstep4"
  115.     I:    GRUNT = 1
  116.     I:    grunt_bone_id = 6000
  117.     F[3]:    grunt_playback_parameters
  118.         [0] = 0.500000
  119.         [1] = 20.000000
  120.         [2] = 15.000000
  121.     S[2]:    grunt_sfx
  122.         [0] = "misc_box_push"
  123.         [1] = "misc_box_push"
  124.     I:    SKID = 1
  125.     I:    skid_bone_id = 6000
  126.     F[3]:    skid_playback_parameters
  127.         [0] = 0.500000
  128.         [1] = 20.000000
  129.         [2] = 15.000000
  130.     S[1]:    skid_sfx
  131.         [0] = "temp_footstep"
  132.     I:    GRIND = 1
  133.     I:    grind_bone_id = 6000
  134.     F[3]:    grind_playback_parameters
  135.         [0] = 0.500000
  136.         [1] = 40.000000
  137.         [2] = 5.000000
  138.     S[1]:    grind_sfx
  139.         [0] = "misc_box_pull"
  140.     I:    GRIND_SHORT = 1
  141.     I:    grind_short_bone_id = 6000
  142.     F[3]:    grind_short_playback_parameters
  143.         [0] = 0.500000
  144.         [1] = 40.000000
  145.         [2] = 2.000000
  146.     S[1]:    grind_short_sfx
  147.         [0] = "misc_box_push"
  148.     I:    STRAIN = 1
  149.     I:    strain_bone_id = 6000
  150.     F[3]:    strain_playback_parameters
  151.         [0] = 10.000000
  152.         [1] = 20.000000
  153.         [2] = 23.000000
  154.     S[9]:    strain_sfx
  155.         [0] = "nic_box_strain"
  156.         [1] = "nic_box_strain_2"
  157.         [2] = "nic_box_strain_short"
  158.         [3] = "misc_silence"
  159.         [4] = "misc_silence"
  160.         [5] = "misc_silence"
  161.         [6] = "misc_silence"
  162.         [7] = "misc_silence"
  163.         [8] = "misc_silence"
  164.     I:    STRAIN_FAIL = 1
  165.     I:    strain_fail_bone_id = 6000
  166.     F[3]:    strain_fail_playback_parameters
  167.         [0] = 10.000000
  168.         [1] = 20.000000
  169.         [2] = 23.000000
  170.     S[2]:    strain_fail_sfx
  171.         [0] = "nic_strain_and_fail"
  172.         [1] = "nic_strain_and_fail_2"
  173.     I:    GRAB = 1
  174.     I:    grab_bone_id = 6000
  175.     F[3]:    grab_playback_parameters
  176.         [0] = 10.000000
  177.         [1] = 20.000000
  178.         [2] = 23.000000
  179.     S[1]:    grab_sfx
  180.         [0] = "nic_grabbed_ledge"
  181.     I:    MID_CLIMB = 1
  182.     I:    mid_climb_id = 6000
  183.     F[3]:    mid_climb_parameters
  184.         [0] = 10.000000
  185.         [1] = 20.000000
  186.         [2] = 23.000000
  187.     S[9]:    mid_climb_sfx
  188.         [0] = "nic_waist_height_climb"
  189.         [1] = "nic_box_strain_short"
  190.         [2] = "nic_box_strain"
  191.         [3] = "misc_silence"
  192.         [4] = "misc_silence"
  193.         [5] = "misc_silence"
  194.         [6] = "misc_silence"
  195.         [7] = "misc_silence"
  196.         [8] = "misc_silence"
  197.     I:    DROP = 1
  198.     I:    DROP_bone_id = 6000
  199.     F[3]:    drop_parameters
  200.         [0] = 10.000000
  201.         [1] = 20.000000
  202.         [2] = 23.000000
  203.     S[3]:    drop_sfx
  204.         [0] = "nic_waist_height_climb"
  205.         [1] = "misc_silence"
  206.         [2] = "misc_silence"
  207.     I:    BASH_WALL = 1
  208.     I:    bash_wall_id = 6000
  209.     F[3]:    bash_wall_parameters
  210.         [0] = 10.000000
  211.         [1] = 40.000000
  212.         [2] = 12.000000
  213.     S[2]:    bash_wall_sfx
  214.         [0] = "nic_wall_run_into"
  215.         [1] = "nic_wall_run_into_2"
  216.     I:    TROUSER_SCRAPE = 1
  217.     I:    trouser_scrape_id = 6000
  218.     F[3]:    trouser_scrape_parameters
  219.         [0] = 10.000000
  220.         [1] = 20.000000
  221.         [2] = 40.000000
  222.     S[1]:    trouser_scrape_sfx
  223.         [0] = "human_clothes_scrape_short"
  224.     I:    TROUSER_SCRAPE_LONG = 1
  225.     I:    trouser_scrape_long_bone_id = 6000
  226.     F[3]:    trouser_scrape_long_playback_parameters
  227.         [0] = 10.000000
  228.         [1] = 20.000000
  229.         [2] = 40.000000
  230.     S[1]:    trouser_scrape_long_sfx
  231.         [0] = "human_clothes_scrape"
  232.     I:    TROUSER_SWISH = 1
  233.     I:    trouser_swish_id = 6000
  234.     F[3]:    trouser_swish_parameters
  235.         [0] = 0.500000
  236.         [1] = 40.000000
  237.         [2] = 13.000000
  238.     S[4]:    trouser_swish_sfx
  239.         [0] = "human_clothes_swish1"
  240.         [1] = "human_clothes_swish2"
  241.         [2] = "human_clothes_swish3"
  242.         [3] = "human_clothes_swish4"
  243.     I:    TROUSER_SWISH_CREEP = 1
  244.     I:    trouser_swish_creep_id = 6000
  245.     F[3]:    trouser_swish_creep_parameters
  246.         [0] = 0.500000
  247.         [1] = 40.000000
  248.         [2] = 17.000000
  249.     S[4]:    trouser_swish_creep_sfx
  250.         [0] = "human_clothes_swish1"
  251.         [1] = "human_clothes_swish2"
  252.         [2] = "human_clothes_swish3"
  253.         [3] = "human_clothes_swish4"
  254.     I:    TROUSER_SWISH_RUN = 1
  255.     I:    trouser_swish_run_id = 6000
  256.     F[3]:    trouser_swish_run_parameters
  257.         [0] = 0.500000
  258.         [1] = 40.000000
  259.         [2] = 9.000000
  260.     S[4]:    trouser_swish_run_sfx
  261.         [0] = "human_clothes_swish1"
  262.         [1] = "human_clothes_swish2"
  263.         [2] = "human_clothes_swish3"
  264.         [3] = "human_clothes_swish4"
  265.     I:    PULL_UP = 1
  266.     I:    pull_up_bone_id = 6000
  267.     F[3]:    pull_up_playback_parameters
  268.         [0] = 2.000000
  269.         [1] = 30.000000
  270.         [2] = 15.000000
  271.     S[1]:    pull_up_sfx
  272.         [0] = "nic_pull_up"
  273.     I:    HEEL_CLICK = 1
  274.     I:    heel_click_bone_id = 6000
  275.     F[3]:    heel_click_playback_parameters
  276.         [0] = 2.000000
  277.         [1] = 30.000000
  278.         [2] = 14.000000
  279.     S[7]:    heel_click_sfx
  280.         [0] = "footstep1"
  281.         [1] = "footstep2"
  282.         [2] = "misc_silence"
  283.         [3] = "misc_silence"
  284.         [4] = "misc_silence"
  285.         [5] = "misc_silence"
  286.         [6] = "misc_silence"
  287.     I:    SHIMMY_VOCALS = 1
  288.     I:    shimmy_vocals_bone_id = 6000
  289.     F[3]:    shimmy_vocals_playback_parameters
  290.         [0] = 2.000000
  291.         [1] = 30.000000
  292.         [2] = 15.000000
  293.     S[15]:    shimmy_vocals_sfx
  294.         [0] = "nic_grabbed_ledge"
  295.         [1] = "nic_jump_land_2"
  296.         [2] = "nic_pull_up"
  297.         [3] = "misc_silence"
  298.         [4] = "misc_silence"
  299.         [5] = "misc_silence"
  300.         [6] = "misc_silence"
  301.         [7] = "misc_silence"
  302.         [8] = "misc_silence"
  303.         [9] = "misc_silence"
  304.         [10] = "misc_silence"
  305.         [11] = "misc_silence"
  306.         [12] = "misc_silence"
  307.         [13] = "misc_silence"
  308.         [14] = "misc_silence"
  309.     I:    HIT_BY_CAR = 1
  310.     I:    hit_by_car_bone_id = 6000
  311.     F[3]:    hit_by_car_playback_parameters
  312.         [0] = 10.000000
  313.         [1] = 20.000000
  314.         [2] = 0.000000
  315.     S[1]:    hit_by_car_sfx
  316.         [0] = "human_hit_by_car"
  317.     I:    BODY_FALL = 1
  318.     I:    body_fall_bone_id = 6000
  319.     F[3]:    body_fall_playback_parameters
  320.         [0] = 10.000000
  321.         [1] = 20.000000
  322.         [2] = 6.000000
  323.     S[1]:    body_fall_sfx
  324.         [0] = "human_body_fall_on_concrete"
  325.     I:    SAFE_KEY_PRESS = 1
  326.     I:    safe_key_press_bone_id = 6000
  327.     F[3]:    safe_key_press_playback_parameters
  328.         [0] = 10.000000
  329.         [1] = 20.000000
  330.         [2] = 6.000000
  331.     S[1]:    safe_key_press_sfx
  332.         [0] = "elec_safe_keypresses"
  333.     I:    BIN_LID_ON = 1
  334.     I:    bin_lid_on_bone_id = 1600
  335.     F[3]:    bin_lid_on_playback_parameters
  336.         [0] = 10.000000
  337.         [1] = 20.000000
  338.         [2] = 6.000000
  339.     S[1]:    bin_lid_on_sfx
  340.         [0] = "mech_bin_lid_on"
  341.     I:    BIN_LID_OFF = 1
  342.     I:    bin_lid_off_bone_id = 1600
  343.     F[3]:    bin_lid_off_playback_parameters
  344.         [0] = 10.000000
  345.         [1] = 20.000000
  346.         [2] = 6.000000
  347.     S[1]:    bin_lid_off_sfx
  348.         [0] = "mech_bin_lid_off"
  349.     I:    KNOCK = 1
  350.     I:    knock_bone_id = 1300
  351.     F[3]:    knock_playback_parameters
  352.         [0] = 0.500000
  353.         [1] = 20.000000
  354.         [2] = 6.000000
  355.     S[1]:    knock_sfx
  356.         [0] = "mech_door_knock"
  357.     I:    METAL_SNAP = 1
  358.     I:    metal_snap_bone_id = 6000
  359.     F[3]:    metal_snap_playback_parameters
  360.         [0] = 0.500000
  361.         [1] = 20.000000
  362.         [2] = 30.000000
  363.     S[1]:    metal_snap_sfx
  364.         [0] = "metal_snap"
  365.     I:    BODY_FALL_SHORT = 1
  366.     I:    body_fall_short_bone_id = 6000
  367.     F[3]:    body_fall_short_playback_parameters
  368.         [0] = 0.500000
  369.         [1] = 20.000000
  370.         [2] = 8.000000
  371.     S[1]:    body_fall_short_sfx
  372.         [0] = "human_bodyfall_concrete_short"
  373.     I:    CREAK = 1
  374.     I:    creak_bone_id = 1300
  375.     F[3]:    creak_playback_parameters
  376.         [0] = 0.500000
  377.         [1] = 20.000000
  378.         [2] = 6.000000
  379.     S[1]:    creak_sfx
  380.         [0] = "wood_floorboard_pull"
  381.     I:    SNAP = 1
  382.     I:    snap_bone_id = 1300
  383.     F[3]:    snap_playback_parameters
  384.         [0] = 0.500000
  385.         [1] = 20.000000
  386.         [2] = 6.000000
  387.     S[1]:    snap_sfx
  388.         [0] = "wood_snap"
  389.     I:    SCUFF = 1
  390.     I:    scuff_bone_id = 3300
  391.     F[3]:    scuff_playback_parameters
  392.         [0] = 0.500000
  393.         [1] = 20.000000
  394.         [2] = 12.000000
  395.     S[1]:    scuff_sfx
  396.         [0] = "misc_scuff"
  397.     I:    HIT_WALL = 1
  398.     I:    hit_wall_bone_id = 6000
  399.     F[3]:    hit_wall_playback_parameters
  400.         [0] = 10.000000
  401.         [1] = 20.000000
  402.         [2] = 6.000000
  403.     S[1]:    hit_wall_sfx
  404.         [0] = "human_bodyfall_wood"
  405.     I:    GET_UP_FROM_WALL = 1
  406.     I:    get_up_from_wall_bone_id = 6000
  407.     F[3]:    get_up_from_wall_playback_parameters
  408.         [0] = 10.000000
  409.         [1] = 20.000000
  410.         [2] = 23.000000
  411.     S[1]:    get_up_from_wall_sfx
  412.         [0] = "human_clothes_scrape"
  413.     I:    HAND_ON_CUP = 1
  414.     I:    hand_on_cup_id = 6000
  415.     F[3]:    hand_on_cup_parameters
  416.         [0] = 10.000000
  417.         [1] = 20.000000
  418.         [2] = 2.000000
  419.     S[1]:    hand_on_cup_sfx
  420.         [0] = "mech_cup_crush"
  421.     I:    HAND_OFF_CUP = 1
  422.     I:    hand_off_cup_id = 6000
  423.     F[3]:    hand_off_cup_parameters
  424.         [0] = 10.000000
  425.         [1] = 20.000000
  426.         [2] = 2.000000
  427.     S[1]:    hand_off_cup_sfx
  428.         [0] = "mech_cup_decrush"
  429.     I:    ON_COUNTER = 1
  430.     I:    on_counter_id = 6000
  431.     F[3]:    on_counter_parameters
  432.         [0] = 10.000000
  433.         [1] = 20.000000
  434.         [2] = 6.000000
  435.     S[1]:    on_counter_sfx
  436.         [0] = "human_bodyfall_wood2"
  437.     I:    HAND_DOWN = 1
  438.     I:    hand_down_id = 6000
  439.     F[3]:    hand_down_parameters
  440.         [0] = 10.000000
  441.         [1] = 20.000000
  442.         [2] = 12.000000
  443.     S[1]:    hand_down_sfx
  444.         [0] = "human_hand_down"
  445.     I:    PICKUP_PHONE = 1
  446.     I:    pickup_phone_id = 2600
  447.     F[3]:    pickup_phone_parameters
  448.         [0] = 1.000000
  449.         [1] = 40.000000
  450.         [2] = 16.000000
  451.     S[1]:    pickup_phone_sfx
  452.         [0] = "mech_phone_pick_up"
  453.     I:    HANGUP_PHONE = 1
  454.     I:    HANGUP_phone_id = 2600
  455.     F[3]:    hangup_phone_parameters
  456.         [0] = 1.000000
  457.         [1] = 40.000000
  458.         [2] = 10.000000
  459.     S[1]:    hangup_phone_sfx
  460.         [0] = "mech_phone_put_down"
  461.     I:    FREE_LATCH = 1
  462.     I:    free_latch_id = 2600
  463.     F[3]:    free_latch_parameters
  464.         [0] = 1.000000
  465.         [1] = 40.000000
  466.         [2] = 10.000000
  467.     S[1]:    free_latch_sfx
  468.         [0] = "mech_latch_click"
  469.     I:    POUR_LIQUID = 1
  470.     I:    pour_liquid_id = 2600
  471.     F[3]:    pour_liquid_parameters
  472.         [0] = 1.000000
  473.         [1] = 40.000000
  474.         [2] = 1.000000
  475.     S[1]:    pour_liquid_sfx
  476.         [0] = "misc_pour_bleech"
  477.     I:    BOTTLE_DOWN = 1
  478.     I:    bottle_down_id = 2600
  479.     F[3]:    bottle_down_parameters
  480.         [0] = 1.000000
  481.         [1] = 40.000000
  482.         [2] = 3.000000
  483.     S[1]:    bottle_down_sfx
  484.         [0] = "misc_put_bottle_down"
  485.     I:    HUP_CAR_COMING = 1
  486.     I:    hup_car_coming_id = 6000
  487.     F[3]:    hup_car_coming_parameters
  488.         [0] = 10.000000
  489.         [1] = 40.000000
  490.         [2] = 12.000000
  491.     S[1]:    hup_car_coming_sfx
  492.         [0] = "nic_jump_up"
  493.     I:    AH_CAR_BEEN = 1
  494.     I:    ah_car_been_id = 6000
  495.     F[3]:    ah_car_been_parameters
  496.         [0] = 10.000000
  497.         [1] = 40.000000
  498.         [2] = 12.000000
  499.     S[1]:    ah_car_been_sfx
  500.         [0] = "nic_jump_land_2"
  501.     I:    BODY_FALL_SHORT_LOUD = 1
  502.     I:    body_fall_short_loud_bone_id = 6000
  503.     F[3]:    body_fall_short_loud_playback_parameters
  504.         [0] = 30.000000
  505.         [1] = 70.000000
  506.         [2] = 6.000000
  507.     S[1]:    body_fall_short_loud_sfx
  508.         [0] = "human_bodyfall_concrete_short"
  509.     I:    BODY_BONNET_BOUNCE = 1
  510.     I:    body_bonnet_bounce_id = 6000
  511.     F[3]:    body_bonnet_bounce_parameters
  512.         [0] = 10.000000
  513.         [1] = 40.000000
  514.         [2] = 0.000000
  515.     S[1]:    body_bonnet_bounce_sfx
  516.         [0] = "human_body_bounces_off_bonnet"
  517.     I:    TIRE_SCREECH_SHORT = 1
  518.     I:    tire_screech_short_id = 6000
  519.     F[3]:    tire_screech_short_parameters
  520.         [0] = 10.000000
  521.         [1] = 40.000000
  522.         [2] = 0.000000
  523.     S[1]:    tire_screech_short_sfx
  524.         [0] = "mech_car_attack_screech_short"
  525.     I:    DRY_HAIR = 1
  526.     I:    dry_hair_id = 6000
  527.     F[3]:    dry_hair_parameters
  528.         [0] = 0.100000
  529.         [1] = 20.000000
  530.         [2] = 3.000000
  531.     S[1]:    dry_hair_sfx
  532.         [0] = "elec_hair_dryer"
  533.     I:    WIG_IN_SINK1 = 1
  534.     I:    wig_in_sink1_id = 6000
  535.     F[3]:    wig_in_sink1_parameters
  536.         [0] = 0.100000
  537.         [1] = 20.000000
  538.         [2] = 3.000000
  539.     S[1]:    wig_in_sink1_sfx
  540.         [0] = "human_clothes_scrape_short"
  541.     I:    WIG_IN_SINK2 = 1
  542.     I:    wig_in_sink2_id = 6000
  543.     F[3]:    wig_in_sink2_parameters
  544.         [0] = 0.500000
  545.         [1] = 20.000000
  546.         [2] = 1.000000
  547.     S[1]:    wig_in_sink2_sfx
  548.         [0] = "human_clothes_swish1"
  549.     I:    PICK_UP_WIG = 1
  550.     I:    pick_up_wig_id = 6000
  551.     F[3]:    pick_up_wig_parameters
  552.         [0] = 0.500000
  553.         [1] = 20.000000
  554.         [2] = 30.000000
  555.     S[1]:    pick_up_wig_sfx
  556.         [0] = "human_clothes_scrape"
  557.     I:    GRAB_PLASMA = 1
  558.     I:    grab_plasma_bone_id = 1600
  559.     F[3]:    grab_plasma_playback_parameters
  560.         [0] = 10.500000
  561.         [1] = 50.000000
  562.         [2] = 6.000000
  563.     S[1]:    grab_plasma_sfx
  564.         [0] = "elec_plasma_reject"
  565.     I:    CLOTHES_SCRAPE1 = 1
  566.     I:    clothes_scrape1_bone_id = 6000
  567.     F[3]:    clothes_scrape1_playback_parameters
  568.         [0] = 0.500000
  569.         [1] = 20.000000
  570.         [2] = 15.000000
  571.     S[1]:    clothes_scrape1_sfx
  572.         [0] = "human_clothes_scrape1"
  573.     I:    CLOTHES_SCRAPE2 = 1
  574.     I:    clothes_scrape2_bone_id = 6000
  575.     F[3]:    clothes_scrape2_playback_parameters
  576.         [0] = 0.500000
  577.         [1] = 20.000000
  578.         [2] = 15.000000
  579.     S[1]:    clothes_scrape2_sfx
  580.         [0] = "human_clothes_scrape2"
  581.     I:    CLOTHES_SCRAPE3 = 1
  582.     I:    clothes_scrape3_bone_id = 6000
  583.     F[3]:    clothes_scrape3_playback_parameters
  584.         [0] = 0.500000
  585.         [1] = 20.000000
  586.         [2] = 15.000000
  587.     S[1]:    clothes_scrape3_sfx
  588.         [0] = "human_clothes_scrape3"
  589.     I:    FALL = 1
  590.     I:    fall_bone_id = 6000
  591.     F[3]:    fall_playback_parameters
  592.         [0] = 0.500000
  593.         [1] = 20.000000
  594.         [2] = 5.000000
  595.     S[1]:    fall_sfx
  596.         [0] = "human_bodyfall_wood2"
  597.     I:    BRACKET_SCRAPE = 1
  598.     I:    bracket_scrape_bone_id = 1600
  599.     F[3]:    bracket_scrape_playback_parameters
  600.         [0] = 0.500000
  601.         [1] = 50.000000
  602.         [2] = 18.000000
  603.     S[1]:    bracket_scrape_sfx
  604.         [0] = "metal_bracket_scrape"
  605.     I:    OPEN_BATHROOM_DOOR = 1
  606.     I:    open_bathroom_door_bone_id = 1600
  607.     F[3]:    open_bathroom_doorp_layback_parameters
  608.         [0] = 10.000000
  609.         [1] = 50.000000
  610.         [2] = 15.000000
  611.     S[1]:    open_bathroom_door_sfx
  612.         [0] = "wood_door_open2"
  613.     I:    CLOSE_BATHROOM_DOOR = 1
  614.     I:    close_bathroom_door_bone_id = 1600
  615.     F[3]:    close_bathroom_doorp_layback_parameters
  616.         [0] = 10.000000
  617.         [1] = 50.000000
  618.         [2] = 15.000000
  619.     S[1]:    close_bathroom_door_sfx
  620.         [0] = "wood_door_close2"
  621.     I:    DOOR_CREAK = 1
  622.     I:    door_creak_bone_id = 1600
  623.     F[3]:    door_creak_playback_parameters
  624.         [0] = 10.000000
  625.         [1] = 50.000000
  626.         [2] = 15.000000
  627.     S[1]:    door_creak_door_sfx
  628.         [0] = "wood_short_door_creak"
  629.     I:    SNOG = 1
  630.     I:    snog_bone_id = 5000
  631.     F[3]:    snog_playback_parameters
  632.         [0] = 10.000000
  633.         [1] = 50.000000
  634.         [2] = 20.000000
  635.     S[1]:    snog_door_sfx
  636.         [0] = "nic_snogging_guard"
  637.     I:    KEY_DROP = 1
  638.     I:    key_drop_bone_id = 3900
  639.     F[3]:    key_drop_playback_parameters
  640.         [0] = 10.000000
  641.         [1] = 50.000000
  642.         [2] = 20.000000
  643.     S[1]:    key_drop_door_sfx
  644.         [0] = "mech_key_drop_newspaper"
  645.     I:    PENCIL_IN_DOOR = 1
  646.     I:    pencil_in_door_bone_id = 1600
  647.     F[3]:    pencil_in_door_playback_parameters
  648.         [0] = 10.000000
  649.         [1] = 50.000000
  650.         [2] = 20.000000
  651.     S[1]:    pencil_in_door_door_sfx
  652.         [0] = "mech_pencil_in_door"
  653.     I:    PHONE_SLAM = 1
  654.     I:    phone_slam_bone_id = 1600
  655.     F[3]:    phone_slam_playback_parameters
  656.         [0] = 0.000000
  657.         [1] = 50.000000
  658.         [2] = 20.000000
  659.     S[1]:    phone_slam_door_sfx
  660.         [0] = "mech_phone_slam_down"
  661. {\events}
  662. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
  663.     F[1]:    LADDERSTEP_LEFT
  664.         [0] = 0.418000
  665.     F[1]:    LADDERSTEP_RIGHT
  666.         [0] = 0.837000
  667.     F[2]:    FOOTSTEP_LEFT
  668.         [0] = 1.414000
  669.         [1] = 2.117000
  670.     F[1]:    FOOTSTEP_RIGHT
  671.         [0] = 1.831000
  672. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
  673. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
  674.     F[2]:    LADDERSTEP_LEFT
  675.         [0] = 1.056000
  676.         [1] = 1.873000
  677.     F[1]:    LADDERSTEP_RIGHT
  678.         [0] = 1.470000
  679. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
  680. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
  681.     F[1]:    LADDERSTEP_LEFT
  682.         [0] = 0.390000
  683.     F[1]:    LADDERSTEP_RIGHT
  684.         [0] = 0.816000
  685. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
  686. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
  687.     F[1]:    LADDERSTEP_LEFT
  688.         [0] = 0.780000
  689.     F[1]:    LADDERSTEP_RIGHT
  690.         [0] = 0.426000
  691. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
  692. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
  693.     F[1]:    LADDERSTEP_LEFT
  694.         [0] = 0.628000
  695.     F[1]:    LADDERSTEP_RIGHT
  696.         [0] = 0.989000
  697. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
  698. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
  699.     F[1]:    FOOTSTEP_LEFT
  700.         [0] = 0.827000
  701.     F[1]:    FOOTSTEP_RIGHT
  702.         [0] = 0.451000
  703. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
  704. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
  705.     F[1]:    BASH_WALL
  706.         [0] = 0.281000
  707.     F[2]:    FOOTSTEP_LEFT
  708.         [0] = 0.116667
  709.         [1] = 0.700000
  710.     F[1]:    FOOTSTEP_RIGHT
  711.         [0] = 1.000000
  712. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
  713. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
  714.     F[1]:    FOOTSTEP_LEFT_RUN
  715.         [0] = 0.387000
  716.     F[1]:    FOOTSTEP_RIGHT_RUN
  717.         [0] = 0.347000
  718.     F[1]:    DROP
  719.         [0] = 0.380000
  720. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
  721. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
  722.     F[1]:    DROP
  723.         [0] = 3.889000
  724.     F[4]:    TROUSER_SWISH
  725.         [0] = 0.960000
  726.         [1] = 1.602000
  727.         [2] = 1.805000
  728.         [3] = 2.708000
  729.     F[3]:    FOOTSCRAPE_QUIET
  730.         [0] = 0.290000
  731.         [1] = 1.431000
  732.         [2] = 1.805000
  733. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
  734. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
  735.     F[1]:    FOOTSTEP_LEFT
  736.         [0] = 0.424000
  737.     F[1]:    FOOTSTEP_RIGHT
  738.         [0] = 0.607000
  739.     F[1]:    FOOTSCRAPE
  740.         [0] = 0.293000
  741. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
  742. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
  743.     F[1]:    FOOTSTEP_LEFT
  744.         [0] = 1.115000
  745.     F[1]:    FOOTSCRAPE_QUIET
  746.         [0] = 0.142000
  747.     F[3]:    TROUSER_SWISH
  748.         [0] = 0.313000
  749.         [1] = 0.808000
  750.         [2] = 1.034000
  751. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
  752. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
  753.     F[1]:    FOOTSTEP_LEFT
  754.         [0] = 1.740000
  755.     F[2]:    FOOTSCRAPE_QUIET
  756.         [0] = 0.154000
  757.         [1] = 0.763000
  758.     F[3]:    TROUSER_SWISH
  759.         [0] = 0.856000
  760.         [1] = 0.992000
  761.         [2] = 1.357000
  762. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
  763. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
  764.     F[1]:    FOOTSTEP_LEFT
  765.         [0] = 1.804000
  766.     F[1]:    GRAB
  767.         [0] = 1.804000
  768.     F[1]:    FOOTSCRAPE
  769.         [0] = 0.120000
  770.     F[1]:    FOOTSCRAPE_QUIET
  771.         [0] = 0.840000
  772.     F[2]:    TROUSER_SWISH
  773.         [0] = 0.841000
  774.         [1] = 0.962000
  775. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
  776. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
  777.     F[1]:    FOOTSTEP_LEFT
  778.         [0] = 0.996000
  779.     F[1]:    FOOTSTEP_RIGHT
  780.         [0] = 0.335000
  781.     F[1]:    TROUSER_SWISH
  782.         [0] = 0.711000
  783. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
  784. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
  785.     F[1]:    FOOTSTEP_RIGHT
  786.         [0] = 1.770000
  787.     F[1]:    MID_CLIMB
  788.         [0] = 0.715000
  789.     F[2]:    TROUSER_SWISH
  790.         [0] = 0.846000
  791.         [1] = 1.266000
  792.     F[2]:    FOOTSCRAPE_QUIET
  793.         [0] = 1.623000
  794.         [1] = 2.742000
  795. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
  796. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
  797.     F[1]:    FOOTSTEP_LEFT
  798.         [0] = 2.742000
  799.     F[1]:    FOOTSTEP_RIGHT
  800.         [0] = 1.770000
  801.     F[1]:    MID_CLIMB
  802.         [0] = 0.594000
  803.     F[3]:    TROUSER_SWISH
  804.         [0] = 0.730000
  805.         [1] = 0.846000
  806.         [2] = 1.283000
  807.     F[1]:    FOOTSCRAPE_QUIET
  808.         [0] = 1.690000
  809. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
  810. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
  811.     F[1]:    FOOTSTEP_LEFT
  812.         [0] = 3.513000
  813.     F[1]:    FOOTSTEP_RIGHT
  814.         [0] = 2.596000
  815.     F[1]:    MID_CLIMB
  816.         [0] = 1.277000
  817.     F[3]:    TROUSER_SWISH
  818.         [0] = 0.433000
  819.         [1] = 1.691000
  820.         [2] = 2.054000
  821.     F[1]:    FOOTSCRAPE_QUIET
  822.         [0] = 2.430000
  823. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
  824. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
  825.     F[1]:    GRAB
  826.         [0] = 0.939000
  827.     F[1]:    TROUSER_SWISH
  828.         [0] = 0.565000
  829. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
  830. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
  831.     F[1]:    GRAB
  832.         [0] = 0.340000
  833.     F[1]:    FOOTSTEP_LEFT
  834.         [0] = 2.397000
  835.     F[1]:    FOOTSTEP_RIGHT
  836.         [0] = 1.411000
  837. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
  838. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
  839.     F[1]:    FOOTSTEP_LEFT
  840.         [0] = 0.363000
  841.     F[1]:    FOOTSTEP_RIGHT
  842.         [0] = 0.002000
  843.     F[2]:    TROUSER_SWISH
  844.         [0] = 0.103000
  845.         [1] = 0.370000
  846. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
  847. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
  848.     F[1]:    FOOTSTEP_LEFT
  849.         [0] = 0.363000
  850.     F[1]:    FOOTSTEP_RIGHT
  851.         [0] = 0.002000
  852.     F[2]:    TROUSER_SWISH
  853.         [0] = 0.158000
  854.         [1] = 0.519000
  855. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
  856. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
  857.     F[1]:    FOOTSTEP_LEFT_CREEP
  858.         [0] = 1.040000
  859.     F[1]:    FOOTSTEP_RIGHT_CREEP
  860.         [0] = 0.247000
  861.     F[2]:    TROUSER_SWISH_CREEP
  862.         [0] = 1.040000
  863.         [1] = 0.682000
  864. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
  865. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
  866.     F[1]:    FOOTSTEP_LEFT
  867.         [0] = 0.050000
  868.     F[1]:    FOOTSTEP_RIGHT
  869.         [0] = 0.233333
  870.     F[1]:    MID_CLIMB
  871.         [0] = 0.020000
  872. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
  873. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
  874.     F[2]:    TROUSER_SWISH_RUN
  875.         [0] = 0.028000
  876.         [1] = 0.413000
  877.     F[1]:    FOOTSTEP_LEFT_RUN
  878.         [0] = 0.316666
  879.     F[1]:    FOOTSTEP_RIGHT_RUN
  880.         [0] = 0.733333
  881. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
  882. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
  883.     F[2]:    TROUSER_SWISH
  884.         [0] = 0.143000
  885.         [1] = 0.681000
  886.     F[1]:    FOOTSTEP_LEFT
  887.         [0] = 0.525000
  888.     F[1]:    FOOTSTEP_RIGHT
  889.         [0] = 0.005000
  890. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
  891. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
  892.     F[1]:    GRIND
  893.         [0] = 0.791000
  894.     F[1]:    FOOTSTEP_LEFT
  895.         [0] = 1.644000
  896.     F[1]:    FOOTSTEP_RIGHT
  897.         [0] = 1.883332
  898.     F[3]:    FOOTSCRAPE
  899.         [0] = 0.807000
  900.         [1] = 1.090000
  901.         [2] = 1.390000
  902.     F[1]:    STRAIN
  903.         [0] = 0.830000
  904. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
  905. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
  906.     F[1]:    STRAIN_FAIL
  907.         [0] = 0.614000
  908.     F[1]:    FOOTSCRAPE_QUIET
  909.         [0] = 1.074000
  910. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
  911. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
  912.     F[1]:    GRIND_SHORT
  913.         [0] = 0.431000
  914.     F[1]:    FOOTSTEP_LEFT
  915.         [0] = 1.008000
  916.     F[1]:    FOOTSTEP_RIGHT
  917.         [0] = 0.582000
  918.     F[1]:    FOOTSCRAPE
  919.         [0] = 1.360000
  920.     F[1]:    STRAIN
  921.         [0] = 0.384000
  922. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
  923. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
  924.     F[1]:    STRAIN_FAIL
  925.         [0] = 0.614000
  926. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
  927. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
  928.     F[1]:    STRAIN_FAIL
  929.         [0] = 1.400000
  930. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
  931. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
  932.     F[1]:    GRIND
  933.         [0] = 0.431000
  934.     F[1]:    FOOTSTEP_LEFT
  935.         [0] = 1.008000
  936.     F[1]:    FOOTSTEP_RIGHT
  937.         [0] = 0.582000
  938.     F[1]:    FOOTSCRAPE
  939.         [0] = 1.360000
  940.     F[2]:    STRAIN
  941.         [0] = 0.612000
  942.         [1] = 4.030000
  943. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
  944. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
  945.     F[2]:    FOOTSTEP_LEFT
  946.         [0] = 1.449999
  947.         [1] = 1.041664
  948.     F[2]:    FOOTSTEP_RIGHT
  949.         [0] = 1.366666
  950.         [1] = 1.933332
  951.     F[1]:    FOOTSCRAPE
  952.         [0] = 0.944000
  953.     F[1]:    TROUSER_SWISH
  954.         [0] = 0.879000
  955. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
  956. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
  957.     F[2]:    FOOTSCRAPE_QUIET
  958.         [0] = 0.095000
  959.         [1] = 1.695000
  960.     F[3]:    TROUSER_SWISH
  961.         [0] = 0.531000
  962.         [1] = 2.000000
  963.         [2] = 3.248000
  964.     F[1]:    FOOTSTEP_LEFT_CREEP
  965.         [0] = 1.162000
  966.     F[1]:    FOOTSTEP_RIGHT_CREEP
  967.         [0] = 2.887000
  968. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
  969. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
  970.     F[2]:    FOOTSTEP_LEFT_CREEP
  971.         [0] = 0.383333
  972.         [1] = 0.783333
  973.     F[2]:    FOOTSTEP_RIGHT_CREEP
  974.         [0] = 0.583333
  975.         [1] = 0.083333
  976.     F[4]:    FOOTSCRAPE_QUIET
  977.         [0] = 0.013000
  978.         [1] = 0.220000
  979.         [2] = 0.480000
  980.         [3] = 0.695000
  981. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
  982. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
  983.     F[2]:    FOOTSTEP_LEFT_CREEP
  984.         [0] = 0.616667
  985.         [1] = 0.150000
  986.     F[2]:    FOOTSTEP_RIGHT_CREEP
  987.         [0] = 0.800000
  988.         [1] = 0.450000
  989.     F[4]:    FOOTSCRAPE_QUIET
  990.         [0] = 0.040000
  991.         [1] = 0.231000
  992.         [2] = 0.486000
  993.         [3] = 0.698000
  994. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
  995. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
  996.     F[5]:    FOOTSCRAPE_QUIET
  997.         [0] = 0.032000
  998.         [1] = 0.237000
  999.         [2] = 0.468000
  1000.         [3] = 0.800000
  1001.         [4] = 1.210000
  1002.     F[1]:    FOOTSTEP_LEFT_CREEP
  1003.         [0] = 0.266667
  1004. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
  1005. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
  1006.     F[5]:    FOOTSCRAPE_QUIET
  1007.         [0] = 0.126000
  1008.         [1] = 0.466000
  1009.         [2] = 0.735000
  1010.         [3] = 1.064000
  1011.         [4] = 1.323000
  1012. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
  1013. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
  1014.     F[2]:    FOOTSCRAPE
  1015.         [0] = 0.152000
  1016.         [1] = 0.598000
  1017.     F[1]:    FOOTSTEP_LEFT_CREEP
  1018.         [0] = 0.744000
  1019. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
  1020. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
  1021.     F[6]:    FOOTSCRAPE
  1022.         [0] = 0.113000
  1023.         [1] = 0.436000
  1024.         [2] = 0.828000
  1025.         [3] = 1.118000
  1026.         [4] = 1.488000
  1027.         [5] = 1.826000
  1028.     F[3]:    FOOTSTEP_LEFT_CREEP
  1029.         [0] = 0.722000
  1030.         [1] = 1.389000
  1031.         [2] = 1.990000
  1032. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
  1033. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
  1034.     F[6]:    FOOTSCRAPE
  1035.         [0] = 0.206000
  1036.         [1] = 0.483000
  1037.         [2] = 0.782000
  1038.         [3] = 1.104000
  1039.         [4] = 1.405000
  1040.         [5] = 1.757000
  1041.     F[3]:    FOOTSTEP_RIGHT_CREEP
  1042.         [0] = 0.565000
  1043.         [1] = 1.301000
  1044.         [2] = 2.011000
  1045. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
  1046. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
  1047.     F[1]:    FOOTSTEP_LEFT
  1048.         [0] = 0.757000
  1049.     F[2]:    FOOTSCRAPE_QUIET
  1050.         [0] = 0.106000
  1051.         [1] = 0.468000
  1052. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
  1053. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
  1054.     F[4]:    SAFE_KEY_PRESS
  1055.         [0] = 2.326000
  1056.         [1] = 2.524000
  1057.         [2] = 2.784000
  1058.         [3] = 3.092000
  1059. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
  1060. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
  1061.     F[1]:    BIN_LID_ON
  1062.         [0] = 2.444000
  1063.     F[1]:    BIN_LID_OFF
  1064.         [0] = 0.994000
  1065. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
  1066. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
  1067.     F[1]:    FOOTSCRAPE
  1068.         [0] = 1.654000
  1069.     F[2]:    FOOTSTEP_QUIET
  1070.         [0] = 2.672000
  1071.         [1] = 3.232000
  1072.     F[1]:    FOOTSTEP_RIGHT
  1073.         [0] = 5.712000
  1074.     F[1]:    FOOTSTEP_LEFT
  1075.         [0] = 5.755000
  1076.     F[1]:    BODY_FALL_SHORT
  1077.         [0] = 5.592000
  1078. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
  1079. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
  1080.     F[2]:    FOOTSTEP_LEFT
  1081.         [0] = 1.026000
  1082.         [1] = 1.657000
  1083.     F[3]:    FOOTSTEP_RIGHT
  1084.         [0] = 0.732000
  1085.         [1] = 1.390000
  1086.         [2] = 1.978000
  1087.     F[1]:    FOOTSCRAPE
  1088.         [0] = 2.220000
  1089. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
  1090. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
  1091.     F[3]:    KNOCK
  1092.         [0] = 1.088000
  1093.         [1] = 1.286000
  1094.         [2] = 1.540000
  1095. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
  1096. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
  1097.     F[1]:    CREAK
  1098.         [0] = 1.788000
  1099.     F[1]:    SNAP
  1100.         [0] = 2.836000
  1101.     F[1]:    FOOTSTEP_LEFT
  1102.         [0] = 3.010000
  1103.     F[1]:    FOOTSCRAPE
  1104.         [0] = 3.052000
  1105. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
  1106. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
  1107.     F[1]:    FOOTSCRAPE
  1108.         [0] = 2.069000
  1109.     F[1]:    FOOTSTEP_LEFT
  1110.         [0] = 2.660000
  1111.     F[1]:    SCUFF
  1112.         [0] = 0.447000
  1113. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
  1114. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
  1115.     F[1]:    SCUFF
  1116.         [0] = 0.610000
  1117.     F[1]:    FOOTSTEP_QUIET
  1118.         [0] = 3.997000
  1119. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
  1120. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
  1121.     F[1]:    CREAK
  1122.         [0] = 2.301000
  1123.     F[3]:    FOOTSTEP_RIGHT
  1124.         [0] = 0.531000
  1125.         [1] = 10.817000
  1126.         [2] = 12.615000
  1127.     F[5]:    FOOTSTEP_LEFT
  1128.         [0] = 1.372000
  1129.         [1] = 8.504000
  1130.         [2] = 9.912000
  1131.         [3] = 11.664000
  1132.         [4] = 13.775000
  1133.     F[1]:    FOOTSCRAPE
  1134.         [0] = 3.411000
  1135. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
  1136. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
  1137.     F[1]:    HIT_WALL
  1138.         [0] = 6.472000
  1139.     F[1]:    GET_UP_FROM_WALL
  1140.         [0] = 7.599000
  1141. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
  1142. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
  1143.     F[5]:    FOOTSTEP_LEFT
  1144.         [0] = 0.116000
  1145.         [1] = 1.148000
  1146.         [2] = 2.246000
  1147.         [3] = 4.115000
  1148.         [4] = 11.869000
  1149.     F[6]:    FOOTSTEP_RIGHT
  1150.         [0] = 0.572000
  1151.         [1] = 1.725000
  1152.         [2] = 2.901000
  1153.         [3] = 3.497000
  1154.         [4] = 4.788000
  1155.         [5] = 12.523000
  1156.     F[1]:    FOOTSCRAPE
  1157.         [0] = 12.922000
  1158. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
  1159. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO_HOLD.ANM}
  1160.     F[1]:    FOOTSTEP_RIGHT
  1161.         [0] = 1.598000
  1162.     F[1]:    FOOTSTEP_LEFT
  1163.         [0] = 0.903000
  1164. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO_HOLD.ANM}
  1165. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_1.ANM}
  1166.     F[2]:    FOOTSTEP_RIGHT
  1167.         [0] = 6.202000
  1168.         [1] = 7.137000
  1169.     F[2]:    FOOTSTEP_LEFT
  1170.         [0] = 6.262000
  1171.         [1] = 6.897000
  1172.     F[4]:    FOOTSCRAPE
  1173.         [0] = 3.615000
  1174.         [1] = 3.715000
  1175.         [2] = 8.579000
  1176.         [3] = 9.334000
  1177.     F[2]:    FOOTSTEP_QUIET
  1178.         [0] = 7.738000
  1179.         [1] = 8.513000
  1180.     F[1]:    HAND_DOWN
  1181.         [0] = 7.547000
  1182.     F[4]:    TROUSER_SCRAPE
  1183.         [0] = 6.000000
  1184.         [1] = 6.694000
  1185.         [2] = 9.659000
  1186.         [3] = 9.813000
  1187. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_1.ANM}
  1188. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_3.ANM}
  1189.     F[1]:    HAND_ON_CUP
  1190.         [0] = 10.206000
  1191.     F[1]:    HAND_OFF_CUP
  1192.         [0] = 11.360000
  1193. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_3.ANM}
  1194. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_4.ANM}
  1195.     F[1]:    TROUSER_SCRAPE
  1196.         [0] = 0.200000
  1197.     F[1]:    TROUSER_SCRAPE_LONG
  1198.         [0] = 7.079000
  1199.     F[2]:    FOOTSCRAPE
  1200.         [0] = 9.121000
  1201.         [1] = 9.421000
  1202.     F[1]:    GET_UP_FROM_WALL
  1203.         [0] = 9.490000
  1204.     F[2]:    FOOTSTEP_RIGHT
  1205.         [0] = 9.202000
  1206.         [1] = 9.437000
  1207.     F[1]:    FOOTSTEP_LEFT
  1208.         [0] = 9.362000
  1209. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_4.ANM}
  1210. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_5.ANM}
  1211.     F[1]:    ON_COUNTER
  1212.         [0] = 0.106000
  1213.     F[1]:    FOOTSCRAPE
  1214.         [0] = 0.011000
  1215.     F[1]:    TROUSER_SCRAPE_LONG
  1216.         [0] = 1.079000
  1217. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_NICO_5.ANM}
  1218. {DATA\SUSARRO1\GRAPHICS\ANIMATIONS\SUS102\SUS102_NICO.ANM}
  1219.     F[1]:    FOOTSTEP_LEFT
  1220.         [0] = 1.217000
  1221.     F[4]:    FOOTSTEP_RIGHT
  1222.         [0] = 1.597000
  1223.         [1] = 4.483000
  1224.         [2] = 5.414000
  1225.         [3] = 6.203000
  1226.     F[7]:    FOOTSTEP_QUIET
  1227.         [0] = 0.190000
  1228.         [1] = 0.758000
  1229.         [2] = 3.607000
  1230.         [3] = 4.923000
  1231.         [4] = 5.774000
  1232.         [5] = 6.697000
  1233.         [6] = 7.051000
  1234.     F[2]:    FOOTSCRAPE
  1235.         [0] = 3.098000
  1236.         [1] = 3.922000
  1237. {\DATA\SUSARRO1\GRAPHICS\ANIMATIONS\SUS102\SUS102_NICO.ANM}
  1238. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_PICKUP.ANM}
  1239.     F[1]:    PICKUP_PHONE
  1240.         [0] = 1.056000
  1241. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_PICKUP.ANM}
  1242. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_HANGUP.ANM}
  1243.     F[1]:    HANGUP_PHONE
  1244.         [0] = 1.148000
  1245. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_HANGUP.ANM}
  1246. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\OPEN_CASE.ANM}
  1247.     F[2]:    FOOTSTEP_QUIET
  1248.         [0] = 0.550000
  1249.         [1] = 3.333331
  1250.     F[1]:    TROUSER_SWISH
  1251.         [0] = 0.689000
  1252. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\OPEN_CASE.ANM}
  1253. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\INSPECT_CASE.ANM}
  1254.     F[3]:    FOOTSTEP_QUIET
  1255.         [0] = 0.692000
  1256.         [1] = 7.248000
  1257.         [2] = 6.847000
  1258.     F[2]:    TROUSER_SWISH
  1259.         [0] = 1.595000
  1260.         [1] = 6.264000
  1261.     F[2]:    TROUSER_SCRAPE_LONG
  1262.         [0] = 2.916000
  1263.         [1] = 3.716000
  1264. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\INSPECT_CASE.ANM}
  1265. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_PENCIL_ON_CASE.ANM}
  1266.     F[3]:    FOOTSTEP_QUIET
  1267.         [0] = 0.692000
  1268.         [1] = 6.334000
  1269.         [2] = 5.975000
  1270.     F[2]:    TROUSER_SWISH
  1271.         [0] = 1.595000
  1272.         [1] = 5.226000
  1273.     F[1]:    TROUSER_SCRAPE_LONG
  1274.         [0] = 2.916000
  1275.     F[1]:    FREE_LATCH
  1276.         [0] = 3.200000
  1277. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_PENCIL_ON_CASE.ANM}
  1278. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\DROP_WIG_IN_SINK.ANM}
  1279.     F[1]:    PICK_UP_WIG
  1280.         [0] = 0.889000
  1281.     F[1]:    WIG_IN_SINK1
  1282.         [0] = 1.905000
  1283.     F[1]:    WIG_IN_SINK2
  1284.         [0] = 1.940000
  1285.     F[1]:    HAND_DOWN
  1286.         [0] = 0.378000
  1287. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\DROP_WIG_IN_SINK.ANM}
  1288. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_BLEACH_ON_WIG.ANM}
  1289.     F[1]:    HAND_DOWN
  1290.         [0] = 0.600000
  1291.     F[1]:    POUR_LIQUID
  1292.         [0] = 2.758000
  1293.     F[1]:    BOTTLE_DOWN
  1294.         [0] = 4.892000
  1295. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_BLEACH_ON_WIG.ANM}
  1296. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_2.ANM}
  1297.     F[1]:    HUP_CAR_COMING
  1298.         [0] = 0.337000
  1299.     F[1]:    AH_CAR_BEEN
  1300.         [0] = 0.860000
  1301.     F[1]:    BODY_FALL_SHORT_LOUD
  1302.         [0] = 0.840000
  1303. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_2.ANM}
  1304. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_3.ANM}
  1305.     F[1]:    HIT_BY_CAR
  1306.         [0] = 0.756000
  1307.     F[1]:    BODY_BONNET_BOUNCE
  1308.         [0] = 0.850000
  1309.     F[1]:    TIRE_SCREECH_SHORT
  1310.         [0] = 0.860000
  1311.     F[1]:    BODY_FALL
  1312.         [0] = 1.500000
  1313. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_3.ANM}
  1314. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_DRYER_ON_WIG.ANM}
  1315.     F[1]:    HAND_DOWN
  1316.         [0] = 0.548000
  1317. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\USE_DRYER_ON_WIG.ANM}
  1318. {DATA\PARIS3\GRAPHICS\ANIMATIONS\NICO\COLUMN_OUCH.ANM}
  1319.     F[1]:    GRAB_PLASMA
  1320.         [0] = 2.159000
  1321. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\NICO\COLUMN_OUCH.ANM}
  1322. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_1.ANM}
  1323.     F[1]:    BODY_FALL_SHORT
  1324.         [0] = 2.051000
  1325.     F[2]:    FOOTSCRAPE
  1326.         [0] = 2.569000
  1327.         [1] = 2.424000
  1328.     F[2]:    TROUSER_SWISH
  1329.         [0] = 2.300000
  1330.         [1] = 2.600000
  1331.     F[1]:    CLOTHES_SCRAPE3
  1332.         [0] = 2.916000
  1333.     F[2]:    FOOTSTEP_LEFT
  1334.         [0] = 2.316000
  1335.         [1] = 2.216000
  1336.     F[1]:    CLOTHES_SCRAPE1
  1337.         [0] = 3.920000
  1338. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_1.ANM}
  1339. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_2.ANM}
  1340.     F[4]:    TROUSER_SWISH
  1341.         [0] = 0.113000
  1342.         [1] = 0.480000
  1343.         [2] = 1.887000
  1344.         [3] = 2.187000
  1345.     F[2]:    CLOTHES_SCRAPE1
  1346.         [0] = 0.113000
  1347.         [1] = 2.187000
  1348.     F[2]:    CLOTHES_SCRAPE2
  1349.         [0] = 0.480000
  1350.         [1] = 3.385000
  1351.     F[1]:    CLOTHES_SCRAPE3
  1352.         [0] = 1.887000
  1353.     F[2]:    FOOTSCRAPE
  1354.         [0] = 0.492000
  1355.         [1] = 3.147000
  1356. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_2.ANM}
  1357. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_3.ANM}
  1358.     F[1]:    CLOTHES_SCRAPE1
  1359.         [0] = 1.940000
  1360.     F[1]:    CLOTHES_SCRAPE2
  1361.         [0] = 3.145000
  1362.     F[1]:    CLOTHES_SCRAPE3
  1363.         [0] = 3.345000
  1364.     F[1]:    FALL
  1365.         [0] = 3.800000
  1366.     F[2]:    FOOTSTEP_LEFT
  1367.         [0] = 3.300000
  1368.         [1] = 3.400000
  1369. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_3.ANM}
  1370. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_4.ANM}
  1371.     F[2]:    FOOTSCRAPE
  1372.         [0] = 1.953000
  1373.         [1] = 2.153000
  1374. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\NICO_4.ANM}
  1375. {DATA\SUSARRO1\GRAPHICS\ANIMATIONS\NICO\PRISING_WINDOW.ANM}
  1376.     F[1]:    BRACKET_SCRAPE
  1377.         [0] = 1.234000
  1378. {\DATA\SUSARRO1\GRAPHICS\ANIMATIONS\NICO\PRISING_WINDOW.ANM}
  1379. {DATA\PARIS2\GRAPHICS\ANIMATIONS\NICO\CLOSE_DOOR.ANM}
  1380.     F[1]:    DOOR_CREAK
  1381.         [0] = 0.100000
  1382.     F[1]:    CLOSE_BATHROOM_DOOR
  1383.         [0] = 1.170000
  1384. {\DATA\PARIS2\GRAPHICS\ANIMATIONS\NICO\CLOSE_DOOR.ANM}
  1385. {DATA\PARIS2\GRAPHICS\ANIMATIONS\NICO\OPEN_DOOR.ANM}
  1386.     F[1]:    OPEN_BATHROOM_DOOR
  1387.         [0] = 1.073000
  1388. {\DATA\PARIS2\GRAPHICS\ANIMATIONS\NICO\OPEN_DOOR.ANM}
  1389. {DATA\SUSARRO1\GRAPHICS\ANIMATIONS\SUS1_KISS\SUS1_KISS_NICO_2.ANM}
  1390.     F[1]:    SNOG
  1391.         [0] = 2.030000
  1392.     F[1]:    CLOTHES_SCRAPE1
  1393.         [0] = 4.501000
  1394. {\DATA\SUSARRO1\GRAPHICS\ANIMATIONS\SUS1_KISS\SUS1_KISS_NICO_2.ANM}
  1395. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\USE_PENCIL.ANM}
  1396.     F[1]:    PENCIL_IN_DOOR
  1397.         [0] = 1.410000
  1398.     F[1]:    KEY_DROP
  1399.         [0] = 1.997000
  1400. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\USE_PENCIL.ANM}
  1401. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_2_2.ANM}
  1402.     F[5]:    FOOTSTEP_LEFT
  1403.         [0] = 0.001000
  1404.         [1] = 0.797000
  1405.         [2] = 0.000039
  1406.         [3] = 1.726000
  1407.         [4] = 2.481000
  1408.     F[4]:    FOOTSTEP_RIGHT
  1409.         [0] = 1.250000
  1410.         [1] = 0.386000
  1411.         [2] = 2.068000
  1412.         [3] = 2.724000
  1413.     F[1]:    FOOTSCRAPE
  1414.         [0] = 2.500000
  1415. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_2_2.ANM}
  1416. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_2_1.ANM}
  1417.     F[4]:    FOOTSTEP_LEFT
  1418.         [0] = 6.599937
  1419.         [1] = 7.305000
  1420.         [2] = 8.000000
  1421.         [3] = 8.610000
  1422.     F[3]:    FOOTSTEP_RIGHT
  1423.         [0] = 6.971000
  1424.         [1] = 7.536000
  1425.         [2] = 8.276000
  1426.     F[1]:    FOOTSCRAPE
  1427.         [0] = 7.598000
  1428. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_2_1.ANM}
  1429. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_1_2.ANM}
  1430.     F[2]:    FOOTSCRAPE
  1431.         [0] = 1.632000
  1432.         [1] = 4.343000
  1433.     F[2]:    FOOTSTEP_LEFT
  1434.         [0] = 5.798000
  1435.         [1] = 6.799000
  1436.     F[1]:    FOOTSTEP_RIGHT
  1437.         [0] = 6.258000
  1438. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_1_2.ANM}
  1439. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_1_1.ANM}
  1440.     F[2]:    FOOTSTEP_LEFT
  1441.         [0] = 3.890000
  1442.         [1] = 4.750007
  1443.     F[2]:    FOOTSTEP_RIGHT
  1444.         [0] = 3.340000
  1445.         [1] = 4.260000
  1446.     F[1]:    FOOTSCRAPE
  1447.         [0] = 4.980000
  1448. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE1\PAR3AE1_NICO_1_1.ANM}
  1449. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR309\PAR309_NICOPART2.ANM}
  1450.     F[1]:    FOOTSTEP_LEFT
  1451.         [0] = 9.550026
  1452.     F[1]:    FOOTSTEP_RIGHT
  1453.         [0] = 9.466694
  1454.     F[1]:    TROUSER_SCRAPE_LONG
  1455.         [0] = 9.160000
  1456. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR309\PAR309_NICOPART2.ANM}
  1457. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_TO_STAND.ANM}
  1458.     F[1]:    FOOTSCRAPE_QUIET
  1459.         [0] = 0.032000
  1460.     F[1]:    FOOTSTEP_RIGHT_CREEP
  1461.         [0] = 0.391000
  1462. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_TO_STAND.ANM}
  1463. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\STAND_TO_SIDESTEP.ANM}
  1464.     F[2]:    FOOTSCRAPE_QUIET
  1465.         [0] = 0.174000
  1466.         [1] = 0.406000
  1467.     F[1]:    TROUSER_SWISH
  1468.         [0] = 0.239000
  1469. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\STAND_TO_SIDESTEP.ANM}
  1470. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\MOUNT_RAILING.ANM}
  1471.     F[2]:    FOOTSCRAPE_QUIET
  1472.         [0] = 0.256000
  1473.         [1] = 0.525000
  1474.     F[2]:    TROUSER_SWISH
  1475.         [0] = 1.414000
  1476.         [1] = 2.889000
  1477.     F[1]:    FOOTSTEP_LEFT_CREEP
  1478.         [0] = 2.145000
  1479.     F[1]:    FOOTSTEP_RIGHT_CREEP
  1480.         [0] = 3.887000
  1481. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\MOUNT_RAILING.ANM}
  1482. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
  1483.     F[2]:    TROUSER_SWISH
  1484.         [0] = 0.179000
  1485.         [1] = 0.862000
  1486.     F[1]:    HEEL_CLICK
  1487.         [0] = 1.088000
  1488.     F[1]:    SHIMMY_VOCALS
  1489.         [0] = 0.569000
  1490. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
  1491. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
  1492.     F[2]:    TROUSER_SWISH
  1493.         [0] = 0.179000
  1494.         [1] = 0.862000
  1495.     F[1]:    HEEL_CLICK
  1496.         [0] = 1.088000
  1497.     F[1]:    SHIMMY_VOCALS
  1498.         [0] = 0.569000
  1499. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
  1500. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_SLAM.ANM}
  1501.     F[1]:    PHONE_SLAM
  1502.         [0] = 0.694
  1503. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\PHONE_ANIMS\NICO_SLAM.ANM}
  1504.